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AiriBan commented on AiriBan's review of Hollow Knight
@RedBackLoggd idk what warranted the "calm down", did that come off as angry or smthn? Hweird, was just specifying I state that in the review lole. Apologies for any possible hurt feelings and the such

1 day ago


AiriBan commented on AiriBan's review of Hollow Knight
why did backloggd break that reply lol, anyways after literally say I just quoted "I really wish metroidvanias in general would get over lore-based storytelling, it's really boring", lore based storytelling is a lame trend and I really hope games stop doing it.

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AiriBan commented on AiriBan's list NPC favs
@Rowl_ I'm glad u took this obviously joke list seriously ty, was really hoping someone would

@mogchamp true

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AiriBan commented on AiriBan's review of Hollow Knight
@RedBackLoggd I don't see why you'd think I wouldn't be consistent in that regard when I literally say .

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AiriBan commented on AiriBan's review of Hollow Knight
@mZuzek your absurd is my normal

@AxiomOpus tbf I've played metroidvanias with worse bosses, Laika: Aged Through Blood comes to mind as having the worst bosses in the genre for me (so far). That being said I am a kusoge consumer at heart and saying Axiom Verge has dogshit bosses is quite possibly the greatest shill you could've done, I WILL be hopping on soon.

2 days ago


AiriBan reviewed Hollow Knight
Not to sound like an epic gamer contrarian but Hollow Knight is a game I've never really understood the overwhelming hype for. It feels incredibly safe, lacking any originality whatsoever and desperately trying to appeal to the masses (which it obviously succeeded at). Most things it does pretty badly to fine with few things it's truly outstanding in.

Let me start off by explaining what I mean by saying Hollow Knight is <safe> and <desperately tries to appeal to the masses>. I think this is most obvious in its aesthetic, being minimalist scrimblo (bug)guys in a dark world. These things obviously work and have wide appeal. The easily ignorable lore-based story is also a victim of Hollow Knight's addiction to playing it safe, I really wish metroidvanias in general would get over lore-based storytelling, it's really boring. I could go on and on about how safe this game is from the world design, to the simplistic combat, to the movement upgrades being as bland as possible, but the point is that these things make game feel like it lacks any personality, putting that aside to be safe and easily marketable to the masses. It's basically The Minions but for adults. This isn't a problem depending on who you ask, but to me it really just made this feel super unremarkable. I love when games try new things being as creative as possible, this game is the opposite of that, some may even call it ehehhehehehehhehehehehhehe hollow.

Anyways on to the aspects of this game I actively dislike and think are bad. I think the easiest things to call bad are the bosses, while there are 2-3 great bosses the majority of them feel extremely underwhelming to outright bad. They just kinda feel like nothing and are very forgettable. Shoutout to the dream bosses for being especially nothing. The walk of shames back to bosses are also pretty bad but none of the bosses are really difficult enough for them to be that annoying, still worth nothing tho. The lack of good fast travel also makes some areas feel like an extreme slog to return to, very often having to retread the same ground you have before, the pretty w/e level design also doesn't help this at all. Most of the souls-inspired mechanics in general feel tacked on for no real purpose and only add tedium, I really wish games would stop taking inspiration from Souls when they have no clue what makes those games so good. I also wish there was more customization, the badges don't really give you much to play around with and aside from those there's practically nothing customizable which isn't great when this game is as long as it is.

That being said it's not like I despise this game, there's honestly a good bit of things I think Hollow Knight does absurdly well. Despite the boring setting the game visually looks fantastic and the sound design I'd easily place on top of the genre. This game also feels fantastic to control. I may think the bosses suck ass but the actual enemy design is really good, with plenty of enemy variety to make every area feel unique. It's absolutely worth noting that what this game does well it does VERY well. It just doesn't have much that really goes over the bar of <ok>.

tldr this is like basically the golf of video games when u rlly think abt it

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