badwill
2019
this game is beautiful but there's so much visual clutter, i can barely make out what's on the screen during the faster moments. so many of my deaths were from me walking into fire or spikes i couldn't tell were hazards, the game just doesn't convey that well at all. still this only became a real issue near the end when the difficulty ramped up; the platforming and exploration were so good that i still consider this one of the better metroidvanias i've played
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