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I played this through BigFishGames for a little bit before quitting. The gameplay is basically just Candy Crush, but with a different skin and a different map.

If there was one thing I liked more about Gummy Drop, it was the map progression, where you actually built up certain areas as you finished levels. On the flip side, I personally preferred the more pastel/cute look of Candy Crush (well, Soda, I didn't play the other ones that much) over the eye-searingly bright primary colors of Gummy Drop.

In terms of everything else...level gameplay felt really similar to me, albeit more like original Candy Crush where there weren't as many variations to the levels. In games like this, the visuals are important to keeping people coming back imo, and I think unfortunately the map idea being kind of cool wasn't enough to overcome the really generic and less cute design.

Okay so hear me out: this game is the bones of what could have been a pretty good video game. I'm not saying the game itself is good, because it absolutely feels like the developers got like 2/3 of the way through and the bosses told them to just ship it. I'm just saying it had the potential to be pretty solid and the biggest problem is just that it doesn't seem finished.

I actually enjoyed the storyline. Yeah, it doesn't 100% line up with canon, but that aside, it was a fun little romp and I got all the Kirk and Spock action I wanted from this. The actors did the voice acting, so it sounds quite good, and the music is pretty nice too.

The problems lie in the overall polish (both artwork and basic game elements). The art looks probably worse than average for its time, like they had put together basic models but hadn't gone back and properly touched them up yet. The game controls can be very janky, especially around jumping, and sneaking challenges were often nigh impossible to complete. I often had to just drop out and let my wife finish the level on her own (or vice versa) so we didn't have to do the same janky jumping puzzle twice to get through the area.

I personally didn't mind the way they handled upgrades, which were just to phasers (and finding better guns) rather than to characters. This was actually imo somewhat in the spirit of Star Trek, especially the ability to stun people instead of just killing them. However...the biggest problem was that they never implemented a system to save the second player. This is another reason I theorize the game was just forcibly shipped before the developers could actually do all the things they wanted - the game has a two player mode (which all things considered, I liked) but the second player cannot save their phaser upgrades. This means that you either commit to playing the whole thing in one go, or you just assume one person will be not that amazing - the only saving grace is that the game is tuned that this does not make it impossible to beat, just annoying.

I do want to say though: F the swimming level. I'm not sure if they purposely did the fisheye view for Spock but it was almost impossible to finish

Finally, I want to shout out the achievement that you get for dying as Spock in single player. This game had pretty decent writing that deserved a better final product than it got. If you really love Kirk/Spock action, and are not that fussed about repeating stuff a lot, this is still worth trying out. If you are not that sort of person, this game is an easy skip.

I loved this game. Back in the day, my friends and I used this as a party game, which I liked far more than Mario Party. Just the bizarreness of the art, the memelike nature of the games...this is a classic and I hope the new ones are all like this.