beatstar
Recent Activity
beatstar
played
Little Kitty, Big City
8 hrs ago
beatstar
played
Cave Story
15 hrs ago
beatstar
reviewed
Iron Commando
Nintendo tough difficulty with a time limit. Controls are pretty much your standard side-scrolling beat em up. Since it's not derived from an arcade trying to eat your quarters, the game is somewhat generous in giving you a handful of lives to roll with. Enemies attack in a pattern, with the timing somewhat predictable. A cool move that Jake can do is drop a bunch of nades and watch them explode to anyone still on the ground (people in mid-air don't get hurt).
18 hrs ago
beatstar
played
Iron Commando
18 hrs ago
beatstar
reviewed
Minecraft
Notch really revitalized the crafting genre with this game, made it fun to build shit and I remember as a teenager watching my friends make houses in Minecraft and elaborate tunnels underneath their house in search of gold and diamonds. Hours upon hours upon hours spent overnight listening to light ambient music. So beautiful.
Of course, survival mode adds a level of difficulty as you must preserve and protect against enemies that come at you as the night grows, and they get tougher as the days pass.
Of course, Microsoft buying it out meant that there is a team behind it now that ensured it would be multiplatform, no longer requiring Java to enjoy the game, etc. I was never the type to make scale models of towns, mansions, or possess the autism necessary to develop a calculator, much less a CPU, but to know it’s possible to make in this video game is just really cool.
Of course, survival mode adds a level of difficulty as you must preserve and protect against enemies that come at you as the night grows, and they get tougher as the days pass.
Of course, Microsoft buying it out meant that there is a team behind it now that ensured it would be multiplatform, no longer requiring Java to enjoy the game, etc. I was never the type to make scale models of towns, mansions, or possess the autism necessary to develop a calculator, much less a CPU, but to know it’s possible to make in this video game is just really cool.
2 days ago
2 days ago
beatstar
played
Super Smash Bros. Ultimate
Sakurai’s sendoff to the series as we know, the game rests solidly on the shoulders of history, knowing it left behind a legacy of platform fighters and smelly players.
The story mode may not be as fleshed out as it was with Brawl, but it’s still something. Having all these characters to fight with is always gonna be a good thing.
The story mode may not be as fleshed out as it was with Brawl, but it’s still something. Having all these characters to fight with is always gonna be a good thing.
2 days ago
beatstar
reviewed
Embr
A cohesively complete game that begs to be played in multiplayer mode, but the singleplayer option is also fully competent. The ladder is surprisingly effective and well programmed tool. On the other hand the firehose can get a little monotonous. Basically, it’s like Payday but you’re the Fire Department
2 days ago
beatstar
reviewed
Like a Dragon Gaiden: The Man Who Erased His Name
After playing Infinite Wealth front-to-back, it was a bit jarring to play this game, but saying goodbye to the "bad guys" never felt so satisfying.
The Yakuza 6/Kiwami 2 combat system is back, with added tech gadgets and larger-scale battles. You've of course got the same familiar minigames, side stories, and RPG elements we've call come to know and love.
With Kiryu being a dead-man and all, you learn the means in which the Daidoji faction keep Kiryu in check. Of course, it's by threatening the people he loves the most. The uneasy alliance Hanawa and Kiryu form is probably still the strongest "new" bond established in the game. Everyone else (e.g: Akame, Tsuruno) quite transparently seem to manipulate him to further their own ends.
The game is rather short (8 hours), and was made begrudgingly longer by the mandatory sidequesting halfway through the story. Alas, the fact Kiryu can do all these good deeds and noble acts for over 20 years and can live undetected as Joryu really makes me think this was among the ligher salted entries in terms of character development and introspection. Again though, this is just the appetizer, and as a canonical spinoff, it gets a little more wiggle room than the mainline games to be lacking in this department.
The big bad Yakuza this time around are men of the hour - an old school yakuza who has a scarred chudface, and a licentious sexual deviant who competes with Epstein on the weirdo scale. Both proper, I guess, to drive home the need for the "death" of the Yakzua as an organization and as an ouroboros. It splices to right around the events of Yakuza: Like A Dragon, and leaves you on the footsteps of Like A Dragon: Infinite Wealth's story.
Even an OK Yakuza game is a damn good time, so I'm giving this one a 4.
The Yakuza 6/Kiwami 2 combat system is back, with added tech gadgets and larger-scale battles. You've of course got the same familiar minigames, side stories, and RPG elements we've call come to know and love.
With Kiryu being a dead-man and all, you learn the means in which the Daidoji faction keep Kiryu in check. Of course, it's by threatening the people he loves the most. The uneasy alliance Hanawa and Kiryu form is probably still the strongest "new" bond established in the game. Everyone else (e.g: Akame, Tsuruno) quite transparently seem to manipulate him to further their own ends.
The game is rather short (8 hours), and was made begrudgingly longer by the mandatory sidequesting halfway through the story. Alas, the fact Kiryu can do all these good deeds and noble acts for over 20 years and can live undetected as Joryu really makes me think this was among the ligher salted entries in terms of character development and introspection. Again though, this is just the appetizer, and as a canonical spinoff, it gets a little more wiggle room than the mainline games to be lacking in this department.
The big bad Yakuza this time around are men of the hour - an old school yakuza who has a scarred chudface, and a licentious sexual deviant who competes with Epstein on the weirdo scale. Both proper, I guess, to drive home the need for the "death" of the Yakzua as an organization and as an ouroboros. It splices to right around the events of Yakuza: Like A Dragon, and leaves you on the footsteps of Like A Dragon: Infinite Wealth's story.
Even an OK Yakuza game is a damn good time, so I'm giving this one a 4.
3 days ago
12 days ago
beatstar
reviewed
Fighting Vipers 2
Played this in Like A Dragon Gaiden, appreciated seeing the finishing move five times and the stage breaking, particularly when fighting the final guy. Movesets are easy to pick up. The enemies on later levels will punish you when they know you're down and out. Music was good. Reminded me of Tekken 2, minus a story.
14 days ago
beatstar
played
Fighting Vipers 2
14 days ago