The Messenger starts like a 8-bit-era Ninja Gaiden inspired game, but it evolves into something more intricate and full of surprises and twists.

I only started playing it because I'm eagerly anticipating the release of Sea Of Stars, which is the new game from The Messenger developer's, Sabotage. More importantly, Sea Of Stars is a prequel of The Messenger. So I wanted to dig into this world in anticipation. I'm glad I did.

It's a fun, challenging platformer with engaging and varied mechanics and an interesting move-set. While it's not super fluid, it's still very fun and rewarding to move around.

I can't talk about the visuals too much without revealing some cool stuff, but I really like what they did in this regard; like a proper tribute to those classic platformers. The music is pitch-perfect for it, and some hooks are still playing in my head.

Having said that, the tone of the writing, while sometimes fun and cheeky, I felt it went too deep in that direction and as a result it took away from the interesting lore and the heft of the story.

Also, (trying to be vague here) the later part of the game suffers in terms of the placing of checkpoints, which was frustrating as it only made me feel like I was repeating some sections unnecessarily. However, the game makes sure to make it all worthwhile in the end, I felt.

Overall, The Messenger is a super tight package. Filled with variety of challenges as well as story and gameplay twists which feel ambitious for a indie developer's debut.

A memorable experience that definitely heightened my anticipation of Sea Of Stars!

Reviewed on Aug 27, 2023


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