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brende finished Star Ocean: First Departure R
After falling in love with the recently released Star Ocean Second Story R, I knew that I needed to continue seeing what this series had to offer. Figured I'd backtrack before I move forward- and thus here I am with Star Ocean First Departure R. I am happy to report that it, like its successor, is a fantastic time.

A lot of my praise for this game is pretty similar to the praise I gave to Second Story- the blending of sci-fi and fantasy, the mechanical depth, fun combat, wonderful characters and recruiting processes, worldbuilding, so on and so forth. However, this game still feels very distinct with its own flavors and spins on all of those aspects, and I found that to be really exciting. This game is such a blast from start to finish, and just emanates charm right from the golden snes/ps1 era of JRPGs beautifully.

The way this story is setup is so wonderfully told and compelling, and the early twist that truly kicks the game off had me engaged right from the start. From that point onward I was on board for everything the game threw at me. Time travel? Awesome. Four main protagonists? Wonderful. Keep it coming because I am having a ton of fun. Traveling around the world felt so diverse with its races, towns, and general atmospheres of the major areas, and every chance I had to meet someone I gladly took the opportunity. It manages to feel expansive and tight knit at the same time, and I think that is a commendable feat. I noticed a lot of little moments that really made the world shine. For example, I found a kid building a snowman and I joined in with Millie to help build more and more until we had a long line of snowmen. I figured it was just a little visual gag, but it didn’t reset when I left the town- and even showed up in a monumental cutscene later on. Everything about that encounter was completely optional, but it added so much texture and authenticity to the world that I was honestly pretty shocked by it. Little bits and pieces like that dotted around every corner are captivating, and that attention to detail and worldbuilding is always in effect.

In the combat encounters I had a ton of fun slashing away at the monsters, too. It is very simple, flashy, and depending on your outlook maybe a little dull and repetitive or (in my outlook) very satisfying and visceral. The true fun is seeing how you can build your characters beforehand and watching your progress pay off, and it is just as addicting as my previous encounter with the series. Crafting new weapons that would bump my stats up by 400+, blacksmithing new armor that could absorb elements, appraising amazing items, and nerfing my stats in exchange for higher xp rewards never got old. I probably spent just as much time looking at the skill screen as I did the combat itself, and watching my numbers grow always made me hyped. There is an endless amount of variety, customization, and stuff to unlock and play with that I feel like everyone could approach this game in unique ways and see great results. Heck, I have plenty of skills that I didn’t try out at all, and that's before all the attack techniques, spells, and character combinations I have yet to see too. Good stuff all around.

I think the true highlight for me here was, like Second Story, the characters. Not all of them are heavy hitters for me, for example T’nique felt very one note and boring to me, but everyone else I picked up was just a joy. Roddick is a great protagonist, and Ronyx and Ilia both gave such a unique perspective to everything and just were a ton of fun to be around. Watching the history of Cyuss and Phia was one of my favorite side stories in the game easily, and that serious tone is contrasted so heavily by how funny, naive, and energetic Pericci was and I caught myself always chuckling at her screen presence. Millie was my very favorite, though, since she was very emotionally fleshed out while still being so goofy and personable- something I always love- had great dynamics with everyone, and was also the party healer (my favorite JRPG class). Every time I saw the icon for the private actions I jumped at the chance to see what little flavor texts I could find just to spend more time with the cast. Some were really funny like Ronyx begging Millie not to tell how he learned Symbology, the girls only meeting in the inn, or all the times Cyuss got wasted at a bar- and like I mentioned before added such a great layer of texture to the world and cast that I always enjoyed. And the best part is I still have a huge stack of characters I haven’t met yet! I already want to replay just to see who else is out there, but I will save that for the future since I know I'll be back someday.

I don’t think this game is perfect by any means- as much as I wish I could say otherwise given how much fun I had, but there are some pretty apparent faults here and there. The beginning of the game and the setup it provides is so strong, and the ending kind of feels like it was thrown together at the last second and didn’t feel particularly satisfying to me. Not bad, but I was hoping for a little more. There are also some weird difficulty spikes sprinkled in that I felt were kind of absurd, especially at the end with the final boss who’s first phase I really don’t know how to beat without spending hours grinding or just cheesing him like I did. I also think there’s a little too much backtracking here that even I, a Metroid and Castlevania enthusiast, found to be a bit obnoxious. Those were the major flaws, but I also think that the soundtrack is just “good”. I liked it but it's not something that has really stuck with me like Second Story’s. The audio mixing felt all over the place, with the battle theme especially feeling like it was turned way down- made worse by everyone yelling their current actions nonstop. There’s a few more little things but I think I’ve made my point and they’re trivial enough for me not to really care when the game as a whole is so great.

Star Ocean First Departure R is a very short (only 22ish hours), mechanically dense, incredibly charming, addictive, and generally just fantastic little game. Second Story got me curious about what this series as a whole could offer, and now First Departure has cemented me as a newfound Star Ocean (series) fan. I had such a great time and I hope more people like me who are just getting into the series come and play and enjoy it like I did. Great time.

14 hrs ago


brende commented on Archagent's list Games With A Tanker Prologue
@archagent haha I figured it was a stretch. What about Phoenix Wright Ace Attorney Trials and Tribulations maybe? The first chapter has you play a flashback as Mia and its not until the second chapter where you get to play as Phoenix in the present day

16 hrs ago


brende commented on Archagent's list Games With A Tanker Prologue
Technically dragon quest 4 has 4 tanker prologues back to back before the real game starts

23 hrs ago


brende reviewed Persona 2: Innocent Sin
In the past half decade, I started my journey with the Persona series, and now I am making my final stop with the Persona 2 duology. I have had a strenuous relationship with the four games that preceded this, with opinions on games ranging from “fantastic!” to “that was kind of bad..”, and now I wondered what my feelings would be for this one. Luckily for me, it fell firmly on the former rather than latter- and I have been enamored and absorbed into this title deeply. It is not without some issues, but where it shines it does so so radiantly that I just simply fell in love.

The elephant in the room here is the moment-to-moment gameplay- which its distasteful fan commentary was virtually the only thing I knew going in. Now, was the gameplay of Persona 2 Innocent Sin bad? To that I say, “not really I guess”- however I can’t dance around its glaring flaws. This game plays very.. plain- and I like plain! Selecting actions and watching them play out has never ceased to be entertaining for me. That being said, I think three major things hold it back from true excellence.

Firstly, This game has an insane encounter rate. I personally love random encounters in JRPGs, but they really crank it up here. Doing anything in a dungeon will undoubtedly have you lining up to kill some demons a few times. It is made worse by…

Secondly, This game needs a redbull or something because goodness it is sluggish! Menu selections in a battle feel like you’re choosing them through molasses, the battle animations are incredibly repetitive (press start to use the skip feature !!!), and getting in and out of every battle has a little load screen to accompany it- and that was with the extra data install you can do to trim loads. If you truly lack patience, it might be worth busting out your fancy emulator fast-forward toggle. And finally you start to question the point at all because…

Finally, This game is easy. Like, you have to try extensively to fail here. I don’t want to sound hyperbolic here but I can’t think of a more accurate descriptor than “brainless” here. You can very easily beat this entire game using exclusively the story-granted Personas. I used the Velvet Room maybe two or three times to see what it was like, but never even used my new companions because it didn’t matter. I also did a minimal amount of side content (mostly due to it being kind of obtuse to even find) and never found an ultimate weapon or armor for anyone. I still could beat nearly every encounter with a nice and balanced magic-spamming autobattle. Dump your stats into magic and just go crazy- it’ll work just fine. This is the first JRPG where I didn’t get a game over even a single time. I like easy fine enough, but when it is this easy, sluggish, and prominent it can get a little tiring. However, I still don’t think it is “bad”, just kind of boring and repetitive- but there is some satisfaction to it all watching everyone level up more and just steamroll everything. It doesn’t ruin the experience at all, to me atleast.

For every gameplay misstep, however, it is made up for tenfold by the storytelling served to you here, because damn this game absolutely fascinated me from start to end. Right from the very beginning it sets up such a compelling mystery and intrigue that you truly want to unravel, and it never slows down with dull moments or loses any appeal. Persona nowadays tries to act “adult” but feverishly lacks the nuance needed more times than not, in my opinion. This game also introduces some very heavy and mature themes, but I never found it disingenuous or distasteful when presented here since it is very carefully crafted to be nuanced and treated with care- while still never losing the charm and levity of the colorful cast. Every second of it was engaging, thought provoking on occasion, and legitimately moving when it needed to be. This game has all sorts of anime craziness for sure, but it uses the surrealism to paint a very contrasting image to the down to earth and realistic atmosphere and narrative it delivers- and I think both sides of the coin are strengthened because of it.

What really punctuates this story, though, is the characters it tells it with, and I think this is easily the best cast of characters this series has ever had. Every single one of them is not only likable, not only really unique, but also consistently develops throughout the story with some outstanding writing and characterization. This is a game about a group of ordinary people overcoming their past trauma by internalizing it and facing their fears with newfound courage, supportive friends, and also maybe some occult powers- and I think conceptually and in execution it is beautiful. This game doesn't hide critical character development behind optional social links, it doesn’t force in a dating sim mechanic or double its runtime by splicing in slice of life shenanigans, it just tells a story and it does it wonderfully.

Innocent Sin kind of snuck up on me. I didn’t know what to expect from it, but this level of praise and love was not quite on my bingo card. I am simply enamored by this game, and I think it is a very special experience. I will be playing Eternal Punishment soon, even though I was so satisfied by this game I don’t quite feel I “need” a continuation- but I can’t turn it down either. I hope that this game gets a modern rerelease along with P1 and EP so more people can experience and love these games like I have. Until then, my conclusion simply states that this game rules.

Final thoughts I couldn't really segway into this review naturally:

- Maya is easily the best character in the series and every aspect of her personality, dialogue, and actions made her both incredibly silly and also heartwarming with a genuine love for her friends. I found her to be the heart of the cast and really laid the foundation for why this story and cast is so good.
- The cast including someone not Japanese, someone from another school, an adult, and an experienced persona user makes this an incredibly diverse and unique cast compared to anything else and I thought it was really refreshing and cool.
- More Philemon. I love Philemon.
- More Satomi Tadashi Pharmacy (it is a crime it stopped being used after P2)
- Out of all the Persona games this has the best antagonist(s) which I’m not mentioning here since I don’t want to spoil anything, but if you know you know
- Not having traditional demon fusing was a little jarring coming from someone so thoroughly invested in Megaten, but I came to appreciate it fast due to it being different and new- even if barely necessary.
- The rumor system didn’t get as much use as something as cool as it should, but when it was an option I loved seeing how it would impact the world.
- The music is great but unfortunately to me lacks a lot of the impact and atmosphere from something like P1 and I was a little disappointed just having that subconscious comparison (but still love it anyways)
- This game still rules

4 days ago




brende finished Persona 2: Innocent Sin
In the past half decade, I started my journey with the Persona series, and now I am making my final stop with the Persona 2 duology. I have had a strenuous relationship with the four games that preceded this, with opinions on games ranging from “fantastic!” to “that was kind of bad..”, and now I wondered what my feelings would be for this one. Luckily for me, it fell firmly on the former rather than latter- and I have been enamored and absorbed into this title deeply. It is not without some issues, but where it shines it does so so radiantly that I just simply fell in love.

The elephant in the room here is the moment-to-moment gameplay- which its distasteful fan commentary was virtually the only thing I knew going in. Now, was the gameplay of Persona 2 Innocent Sin bad? To that I say, “not really I guess”- however I can’t dance around its glaring flaws. This game plays very.. plain- and I like plain! Selecting actions and watching them play out has never ceased to be entertaining for me. That being said, I think three major things hold it back from true excellence.

Firstly, This game has an insane encounter rate. I personally love random encounters in JRPGs, but they really crank it up here. Doing anything in a dungeon will undoubtedly have you lining up to kill some demons a few times. It is made worse by…

Secondly, This game needs a redbull or something because goodness it is sluggish! Menu selections in a battle feel like you’re choosing them through molasses, the battle animations are incredibly repetitive (press start to use the skip feature !!!), and getting in and out of every battle has a little load screen to accompany it- and that was with the extra data install you can do to trim loads. If you truly lack patience, it might be worth busting out your fancy emulator fast-forward toggle. And finally you start to question the point at all because…

Finally, This game is easy. Like, you have to try extensively to fail here. I don’t want to sound hyperbolic here but I can’t think of a more accurate descriptor than “brainless” here. You can very easily beat this entire game using exclusively the story-granted Personas. I used the Velvet Room maybe two or three times to see what it was like, but never even used my new companions because it didn’t matter. I also did a minimal amount of side content (mostly due to it being kind of obtuse to even find) and never found an ultimate weapon or armor for anyone. I still could beat nearly every encounter with a nice and balanced magic-spamming autobattle. Dump your stats into magic and just go crazy- it’ll work just fine. This is the first JRPG where I didn’t get a game over even a single time. I like easy fine enough, but when it is this easy, sluggish, and prominent it can get a little tiring. However, I still don’t think it is “bad”, just kind of boring and repetitive- but there is some satisfaction to it all watching everyone level up more and just steamroll everything. It doesn’t ruin the experience at all, to me atleast.

For every gameplay misstep, however, it is made up for tenfold by the storytelling served to you here, because damn this game absolutely fascinated me from start to end. Right from the very beginning it sets up such a compelling mystery and intrigue that you truly want to unravel, and it never slows down with dull moments or loses any appeal. Persona nowadays tries to act “adult” but feverishly lacks the nuance needed more times than not, in my opinion. This game also introduces some very heavy and mature themes, but I never found it disingenuous or distasteful when presented here since it is very carefully crafted to be nuanced and treated with care- while still never losing the charm and levity of the colorful cast. Every second of it was engaging, thought provoking on occasion, and legitimately moving when it needed to be. This game has all sorts of anime craziness for sure, but it uses the surrealism to paint a very contrasting image to the down to earth and realistic atmosphere and narrative it delivers- and I think both sides of the coin are strengthened because of it.

What really punctuates this story, though, is the characters it tells it with, and I think this is easily the best cast of characters this series has ever had. Every single one of them is not only likable, not only really unique, but also consistently develops throughout the story with some outstanding writing and characterization. This is a game about a group of ordinary people overcoming their past trauma by internalizing it and facing their fears with newfound courage, supportive friends, and also maybe some occult powers- and I think conceptually and in execution it is beautiful. This game doesn't hide critical character development behind optional social links, it doesn’t force in a dating sim mechanic or double its runtime by splicing in slice of life shenanigans, it just tells a story and it does it wonderfully.

Innocent Sin kind of snuck up on me. I didn’t know what to expect from it, but this level of praise and love was not quite on my bingo card. I am simply enamored by this game, and I think it is a very special experience. I will be playing Eternal Punishment soon, even though I was so satisfied by this game I don’t quite feel I “need” a continuation- but I can’t turn it down either. I hope that this game gets a modern rerelease along with P1 and EP so more people can experience and love these games like I have. Until then, my conclusion simply states that this game rules.

Final thoughts I couldn't really segway into this review naturally:

- Maya is easily the best character in the series and every aspect of her personality, dialogue, and actions made her both incredibly silly and also heartwarming with a genuine love for her friends. I found her to be the heart of the cast and really laid the foundation for why this story and cast is so good.
- The cast including someone not Japanese, someone from another school, an adult, and an experienced persona user makes this an incredibly diverse and unique cast compared to anything else and I thought it was really refreshing and cool.
- More Philemon. I love Philemon.
- More Satomi Tadashi Pharmacy (it is a crime it stopped being used after P2)
- Out of all the Persona games this has the best antagonist(s) which I’m not mentioning here since I don’t want to spoil anything, but if you know you know
- Not having traditional demon fusing was a little jarring coming from someone so thoroughly invested in Megaten, but I came to appreciate it fast due to it being different and new- even if barely necessary.
- The rumor system didn’t get as much use as something as cool as it should, but when it was an option I loved seeing how it would impact the world.
- The music is great but unfortunately to me lacks a lot of the impact and atmosphere from something like P1 and I was a little disappointed just having that subconscious comparison (but still love it anyways)
- This game still rules

6 days ago


brende finished Mother 3
I struggle to think of a phrase more appropriate to describe Mother 3 than it being a “bold sequel” to what came before it. Earthbound is a wonderful game and one dripping with originality and inspiration- but going into it as someone who played Beginnings first made it very apparent where there was overlap. Mother 3 did not give that experience, constantly surprising me how different and unique this game was from the rest of the trilogy- for better or for worse. I don’t want this review to end up being a comparison to past games or fan reception versus my own, but I find this game hard to talk about in a vacuum given it is a sequel, is in a series that I adore, and has a cultural footprint unlike anything else I’ve ever seen. That being said, this game was a little bit of a tough sell for me despite the undeniable highs.

When recounting my time with this game, I have distilled my gripes with it into two (major) grievances with both the gameplay experience and the story it tells. Will these be hot takes? Maybe? Probably? But I do certainly know they are how I felt. Humor me for a bit here if you are interested, starting with the gameplay frustrations.

If you take a glance at anything about my profile here it should be pretty apparent that I am about as far away as possible from the “dislikes turn based JRPGs” crowd that I see all too often. Dragon Quest is my favorite series, I’ve played and loved all 10 turn based mainline Final Fantasies, the list goes on. That is to say my annoyance with this title does not come from a simple sentiment like that, but rather how the experience is delivered to you and executed. In other words- structure. Being blunt, I think this game is structured in a poor and not particularly fun manner. The first ~four chapters are very largely focused on a single character, one that changes per chapter, and isn’t given much freedom in the gameplay experience. Having a party of one per battle is not an inherently bad idea in turn based RPGs, but it runs the risk of repetition and monotony dangerously close- and it succumbs to it pretty harshly here. Every battle boils down to just whackin’ away at an enemy until you finally kill it. Over, and over, and over. I like simple, but when there isn’t an ounce of strategy, every challenge thrown at you is negated by simply hoarding some extra food, and the extremely linear world and dungeon design leaves no room for error- it gets exhausting. I don’t like to say statements like this typically, but it really felt like the game was just wasting my time for a lot of this game's first few chapters. What extenuates that feeling is how every chapter gives you a new character to control. I love the concept of that as it gives some cool variety and perspective on the world and story, but in a gameplay front it really kills any last bit of fun since you don’t even get the satisfaction of progressively watching stats increase and characters grow when you have to start anew so often. I get what this game was going for here, being a more focused and contained narrative in a smaller, tight knit environment, and there are elements like seeing how familiar NPC dialogue or geography changes over time that I think are fantastic- but when you squeeze that into a role playing video game it lends itself to a very dull game experience. Once you get control of Lucas and the game really ‘starts’ the gameplay experience definitely improves. There isn’t much mechanical deviation from Earthbound aside from a kinda lame timing based hit thing that I never found to be very consistent or interesting, but I think Earthbound is fun so I don’t have all that much to be cynical about. Heck, there's even a pretty solid challenge with some of the bosses too as it progresses which was neat. However, the linearity permeates this game from start to finish, and I found that to be a bummer. It just makes the world feel more like a theme park ride rather than a world, and I find that much less compelling. Ideally a story should be heightened by the gameplay, and vice versa, but I couldn’t help but feel like the gameplay was being stripped of a lot of its qualities in favor of storytelling, and when 2/3s of this series has demonstrated that it's more than possible for a healthier relationship- I think that it sticks out even more. When I played Earthbound Beginnings and Earthbound, I blasted through those games due to how much fun I was having. It was a legitimate absorption into those worlds, and it was awesome. With Mother 3, it took me much longer to see those credits, and it was due to me not really being excited to play. If you needed an anecdote to tie all my points together here, there you are.

Before I tear into a few aspects of this games’ story, I want to put a disclaimer here to ensure you keep in mind that I largely like this game and its story. I’m not trying to bully it or try and convince anyone to feel the way I do, because I know people adore the story presented here. I am simply a fan with some criticism, so bear with me here. I have a few nitpicks of varying size that span the length of this game- I didn’t really care about the small stories told in the first few chapters and wished they expressed those story points in a more natural and less padded manner, I thought the ‘mystery’ of the masked man was painfully obvious, and there are definitely some areas that could’ve used a bit more fat trimming, and the quirky Mother dialogue and silliness did not mix well on a few occasions with the more serious tone- but that is not my main gripe here. My biggest complaint comes from the end of the game in chapter 8. I will not be nice here- the twist that Pokey/Porky from Earthbound just.. shows up and is the big bad of this game is lame. Like I was genuinely really annoyed and soured by it type lame. I love the atmosphere of New Pork City and how it visually expresses the (admittedly kind of random and underbaked) themes of industrialism and its impact on people, but this reveal really took a lot of steam out of me. I don’t mind a little bit of tasteful fan service in the games I play. The sailing theme in Dragon Quest XI being the same theme from Dragon Quest IV? Cute and fun. An optional side quest in Final Fantasy Tactics where you can recruit Cloud Strife? Neat little bonus if you go out of your way. Making the main antagonist of this game abruptly be spun into a character from a previous game for no reason and expecting me to find that satisfying? Sorry, but it crashed and burned the second they pulled that rug from under me. If Mother 3 is anything, it is a game that is very creative and very much a passion project. Everything about the game is a product made out of a desire to be uniquely itself- and it resorting to violently jingling keys in your face at the end is about the worst possible way to conclude something so itself. Maybe people found this twist cool because they got to see a familiar face again, but I found it incredibly lazy and pandering- among being unsatisfying, boring, and just not tasteful. The fact that this major story thread is solely expressed to the player by a ((mountain)) of random exposition like 2(?) hours before the game is over really highlights how bizarrely out of place and uninteresting it all is. I love Earthbound to death, but having to slowly ride your way down a stream surrounded by all the famous iconography from the game while Pollyanna plays is just the laziest way to get a reaction out of a player in my opinion and I really wish they used the effort to give the games story a satisfying, original, and fitting ending that serves the actual characters better. Once Porky is out of the way though, credit where it's due with a strong final few moments.

Those are some big walls of text where I complained like a little crybaby- not unlike Lucas himself at the start of the game- but I think that despite those huge and frankly detrimental missteps, this game is still pretty good. I’ll be nice to it now, don’t worry.

When Mother 3 works, it really does work. The atmosphere at the very start of the game, tucked away in the log cabin as a little kid and a genuinely lovely little family is brilliant- and I immediately cared about pretty much everyone. I remember very vividly Hinawa said right at the beginning “Good morning, Mr. Sleepyhead Brende,” and while just a tiny little line of dialogue, it resonated deeply with me simply due to how endearing it was. I love Hinawa, and I think the story given to the protagonist as a result of what happens to her is a fantastic setup for a tale of growth, and it largely succeeds at its intention in a way that is compelling and moving. I also think the cast is really good in general. Kumatora is such a fun character, and her explosive but truly kind personality was a wonderful highlight of the experience. Duster isn’t quite as interesting to me, but I think he is still really endearing and I love his quirks like limping around and all his tools. The side characters are pretty great too, with the Magypsies all being a standout for me for how eccentric and silly yet heroic they ended up. Boney also gets a shoutout because he is a funny dog. While I don’t love a lot of the linearity here, they do a fantastic job developing Tazmily village and squeezing everything out of it, and I think the set pieces sprinkled around the world like the Survival Horror-esque Chimera lab or the mushroom trip are incredibly memorable. My favorite moment of the game is the dream sequence in the sunflower field after you fall off the cliff reaching out for Hinawa and land in the haystack. It is a very small, one off line of text but it states that Alec- the person who put the hay there and father of Hinawa- had a dream of Hinawa telling him to move the hay there, and it ended up saving Lucas’ life. I found it both incredibly subtle and moving, and really emphasized that warm motherly love from the beginning of the game I mentioned earlier and makes it hit harder when it returns at the end. Brilliant stuff. This game is also presented really wonderfully, especially for the hardware. I’ve always been a fan of the cartoonish art direction with the beady eyes and flat colors in this series, and this is no exception. The animation accompanying it all is impressive and expressive, which I thought was really cool given how the previous entries never really emphasized it. GBA music is notoriously crunchy, but the music here also managed to avoid that hardware quirk which was great, and it also ended up just being really great alongside it- though I think that was a given if the previous two games were any indicators. High highs to be found in this game, no doubt about that.

This is a strange comparison, but I find Mother 3 to be similar to Metal Gear Solid 4, of all things. Not in the sense that they play, look, sound, or commentate anything similar at all, but they share a lot of the same strengths and weaknesses. I think MGS4 has an incredible character story with beautiful moments and tons of creativity. Yet it also is bogged down by some incredibly unfun and annoying gameplay segments, a more linear approach and one that stumbles a little bit with the gameplay to story relationship, and some distasteful fan service for the sake of tickling nostalgia. MGS4 has been a game that has stuck with me in my head, but it has stuck there due to me constantly sorting out my thoughts and opinions on it to this day, six years after playing it. Mother 3 is to Mother what MGS4 is to Metal Gear, at least for me.

Mother 3 is my least favorite game of the trilogy. Not because it’s bad- not at all- but it is the one that I had to fight with the most to have fun with, and this is a series with two other games that I am simply enamored by. There is a lot to love about this game, and a lot of it rightfully got my approval and admiration- but it is a mixed bag to sort through to get there. I truly wanted to love this game, but I am an honest man and I felt the tugging of that two steps forward one step back dynamic this game plopped onto my lap hard. There is a good time to be had here and I am sure I am in the minority here even just being more neutral rather than actively negative, but that's just where I landed. Maybe with more time and eventually coming back to it in the future I’ll have an experience with more unconditional love, but for the time being it gets my stamp of “pretty good but also kind of confusing and conflicting on my opinions so don’t take my word as gospel”. Video games are pretty neat, and I hope any and everyone is able to get something out of this game just like I and many others have been able to. Have fun, thanks for reading, and send your regards to the next frog for me.

14 days ago


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