3 reviews liked by caged__rat


One of the most interesting games I've played, gives you many insights on people with depression and suicidal ideas.

Susan Ashworth is literally me... I said to myself as i started playing through the game. But as the narrative kept going i kept thinking. About my life, my mental health problems, my future, my past. Is it actually true? What kind of person is Susan really? What kind of person am i? This game sure made me ponder about... well, a lot of things.

Now, having just finished The Cat Lady just a few hours ago, all i can say is that i wish i was as strong as Susan. But i think we can all find that strength within ourselves, according to my interpretation of the game's message.

Have you ever held a game so close to your heart that you can't bear to read negative reviews on it?

I'm not going to be the person who says "This game saved my life!", but I will say The Cat Lady did a lot for me.

I was 11 or 12 when I first watched a playthrough of this game. For the most part I was much too young to really understand the subtleties and overarching messages, but by that age I was already struggling with my mental health. I won't get into details, but I was already extremely depressed and deeply contemplating taking my own life.

I vividly remember watching the early part of The Cat Lady, where Susan wakes up in the afterlife and meets the Queen of Maggots, and it shook me to my fucking core. It scared me. It was the first time I'd been faced with the concept of suicide meaning I'd wake up somewhere bleak and terrifying and sinister and revolting, that it wouldn't be an escape to somewhere peaceful and relieving at all. I couldn't get it out of my head, couldn't stop thinking about the possibility of something like that being real - I was a kid with a very overactive imagination who often had night terrors at the slightest glimpse of a Scary Thing or piece of media, and my brain took this and ran with it.

And I was too scared to go through with it. I was, unironically, too scared to risk meeting this fucking maggot lady.

And, God, was I pissed at this game. I hated it. I was so incredibly angry that it had scared me away from what I'd been viewing as a solution. If I just hadn't watched it, if I just hadn't experienced this story, I would've been able to do it.

My memory of it and my fear faded over the years, and I would go on to indeed attempt suicide several times. The last time would be the worst, and I ended up in intensive care for two weeks with doctors trying to save my internal organs from shutting down.

And then I came out the other side. That was two years ago now, and I can now say with full honesty I don't want to die anymore. In fact, sometimes I'm even brave enough to call myself happy. I'm engaged to a wonderful fiancee, I have a solid support network of amazing friends who care about me, my confidence is growing, and I'm proud of who I've become and am becoming.

And so I played this game again.

The Cat Lady is heavy on the heart. It's not a light game you can play on stream, or sink into to take your mind off reality. It's a visceral and real look into the psyche of a depressed, bitterly suicidal woman, and it doesn't make her palatable for you. Susan is resentful, she's cynical, she's reclusive and messy and often rude. But her journey, through her mission and her friendship with Mitzi and her backstory unfurling to the player and her love for her cats and her mental health and her path to learn to live again - it's so, so special. It's really something for a game so unabashedly raw and unfiltered to leave you with a sense of genuine hope and optimism and appreciation for life when the credits roll.

At 11, I hated The Cat Lady for forcing me to live, and now at almost 24 I love it for being here while I learn to do it myself. It took us 13 years to do it, but Susan and I climbed that insurmountable cliff side by side, and for that I'll always sing this game's praises.