2 reviews liked by calebbenjamin


This review contains spoilers

A complete love-letter from Bungie, that excels in everything that Halo is known for.

A refreshing take on a campaign that moves away from the one-man army feel that the other mainline Halos provide. Reach isn't afraid to put the player in a world where loss and eventually, death, is inevitable. This to me, is what makes the story and the overall journey of the game worthwhile and fulfilling. The uphill battle you face and the shadow of death looming over you, is what gives the game the feel of humanity. Noble team and the Spartans act as beacons of hope and the fight against the Covenant, but at their core, they too are still only human. You don't play as an un-killable super-soldier, you slowly feel the world crumble, and save only what you can. The eventual deaths of Noble team and yourself, is both the heroic sacrifice for mankind, and the mortal reality of war.

Multiplayer and custom games are the backbone of all things Halo, and Reach does not disappoint. The maps are full and detailed, many taken straight out of scenic parts of the campaign. The highly customizable forge world offers a huge amount of playability and sandbox features. There is an expansive selection of game modes, ranging from the chaotic Big Team Battle, to fast paced rounds of Infection. Armor customization is at its absolute peak with Reach. A massive library of armor pieces, a solid set of colors, and new armor options/effects as well.

Game is the GOAT!