Saints Row 2006

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DISPLAY


It turned out to be a low-budget Grand Theft Auto clone, but there are aspects where it surpasses GTA in some respects. The most surprising thing for me is that the game is an Xbox exclusive. The closest game to this one is Grand Theft Auto: San Andreas, and in terms of events and activities, I can say they are neck and neck. In fact, the side activities in Saints Row could have been a standalone game; they are quite fun and designed to feel “mandatory.” I say mandatory because you need to build up your respect meter to progress in the main story, which is possible by doing side activities. So, you end up progressing by alternating between a main mission and a side mission, completely detaching from the already scattered story.

The game has average physics and satisfying gunfight mechanics. The sound and modeling of the weapons are not bad, even better designed than many games of the same genre. The variety of vehicles is limited, and the vehicle controls are quite simplified.

Considering the price and the entertainment it offers, it has turned out to be a decent production with a score of 6.5/10. The character is fun and overly edgy, but not as memorable as those in GTA games, which is due to the game’s progression aspect being problematic both for its time and today. Due to the low budget, the main character is not well-developed, and instead, we are offered the option to create our own character, but even at this point, there isn’t much variety in customization options.

Repetitive because of rep. system it's terrible. Game is fun and edgy.