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catb0mb backloggd L.A. Noire

6 days ago


catb0mb completed Fallout 4: Automatron
Doing a modded fo4 run and I haven't done some of these so I may as well throw a review up

Pretty fun all things considered, better then I heard/anticipated anyways. I think a lot of people, myself included really zoned out on fo4's dlc for most of it's lifecycle since it was pretty split between settlement stuff and the actual quest/map addons most people were used to. This one's somewhere in between if we're to classify it as one or the other.

The quest itself is pretty fun, not too deep, but a fun diversion especially if you do this earlygame. I like the use of fo3 nostalgia with the returning mechanist and the new enemies are pretty fun to fight. Kind of wish most of the quest wasn't just "go to this location and kill this thing to get your next objective" but I enjoy fo4's gameplay loop enough that I can excuse it. The final arena fight at the mechanist's lair is fun too, altho for me at least it felt REALLY bullshit on survival (mind you, with TWEAKED damage values), but also survival in general kind of sucks ass in fo4 so what did I expect.

The workshop addons are really cool. You're basically able to make your own custom companion with all the robot parts we've seen across the game which allows for some really creative combinations that can also be useful in gameplay, on top of giving them the ability to do things like lockpick higher end locks like Valentine can or carry EVEN MORE loot that you can't. I sort of wouldn't recommend going all in on this your first playthrough, since you're gonna be missing out on side quests, but at the same time it's so good that it's damn tempting. Overall, fun for what it is. I think people wouldn't have issue if this was more a free update then the first paid expansion when again, most people were expecting story/quest stuff in them based off of what the last 2 games had (save for the extra weapon DLCs NV had).

8 days ago





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