37 reviews liked by ceesko87


What can I do? The only one for me is you

Damn, this was some trippy shit. People have made comparisons to Twin Peaks or The X-Files (I can only vouch for the latter currently). Despite this, I was still very engrossed in the story. Jesse is one of my favorite female protagonists in recent years. All the abilities you learn really add to the exploration and combat. I've always been a sucker for psychokinesis, and getting to pick up and destroy everything around you is so satisfying. I couldn't help thinking of Luigi's Mansion 3 in a way (though, it's arguably more impressive there since the Switch is less powerful). It's also extremely gorgeous to look at. It makes me hate that Sony removed Facebook functionality. I have a lot of pictures saved.

As you can tell by the rating, it's not perfect. The difficulty can be very cheap at times. Certain enemies can take out huge chunks of your health and you'll have little time to recover. You could just want to explore, then a barrage of them will spawn in a room. One boss fight was so annoying, I ended up turning on immortality. The final moments feel pretty anti-climactic compared to what came before, but it leave things open-ended for a possible sequel (plus, I still got the DLC to play). There are notable framerate issues either from all the action onscreen or simply un-pausing the game. I figured it was just on consoles, but even the PC version does it. I didn't think that was possible.

And my biggest gripe, the map sucks ASS!!! Sure, it will highlight your next location, but it doesn't take into account whether there's a locked door or some kind of debris in the way. I had to look up walkthroughs on occasion because of it. Metroid got it right in 1994, so what's the excuse here? Regardless, I really enjoyed this one. I look forward to more from Remedy. Praying that the next game is Alan Wake 2.

really big fan of the half-life series!! a bit of a rough playthrough and it requires a lot of saving and keeping an eye on resources. still one of my favorite games though

This review contains spoilers

This is the second game in my big Zelda marathon that I’m doing with a bunch of other users (including @NOWITSREYNTIME17, @Steinco, @NovaNiles, @QuentTheSlayer, @Ptcremisi, @zeusdeegoose, and more).

So, I’ve done a pretty in-depth review of Link’s Awakening already (specifically for the remake), which you can read here. So instead of re-reviewing this entire game that I still love, I decided to do something a little different.

See, many people consider A Link to the Past to be superior to Link’s Awakening, and it’s easy to see why. ALttP revolutionizes the action-adventure genre and established the Zelda formula that the series would— for better or worse— follow for decades until it was tampered with by A Link Between Worlds and completely shattered by Breath of the Wild. Yet, I’ve always liked Link’s Awakening more. Why is that?

Well, the biggest and most noticeable advantage that Link’s Awakening possesses is its story. The plot of ALttP, while definitely an improvement over the first two games, is still very generic and barebones: You are the Chosen One, and you have to rescue some maidens and stop a Dark Lord from taking over the world. It’s the most by-the-numbers fantasy story you could imagine. Link is a piece of cardboard with no personality, Zelda gets kidnapped before we even get to know her, Sahasrahla is a goat but he mainly just exists to serve as a guide, and the other Maidens are literally just plot devices that spit exposition. The closest thing to an actual “character” is Ganon, who gets quite a bit of backstory, but his appearances in Ocarina of Time and The Wind Waker still do a better job delving into his origins and motives.

By contrast, the characters of Link’s Awakening, while simple, are far more charming and memorable. Link has an actual arc about learning to face reality and his fear of change. Zelda is replaced by Marin, who is an actual person with hopes and desires, as well as an adorable personality and great chemistry with Link. Tarin is her bumbling, but likable dad. The rest of Koholint’s inhabitants are very strange and quirky (it’s not every day you see a guy getting catfished by a goat using a picture of Princess Peach), but that just makes them all even more endearing. The Nightmares, while not as compelling as Ganon, still have distinct personalities, and their motives start to become more sympathetic as the story unfolds. This is all topped off by the Owl, Link’s guide and the most underrated character in the game. At first, he seems to be just be another Sahasrahla, but he has this mysterious, somewhat shady aura about him, and as helpful as he is, it becomes clear that he’s a lot more important and— most glaringly— manipulative than he lets on.

Rather than having the game’s story be dumped on the player in a series of boring text boxes provided by the yapping Maidens like in ALttP, Link’s Awakening is a mystery that naturally unfolds as you explore the island. There’s foreshadowing, context clues, and loads of environmental hints that point towards something being off about Koholint Island. It’s not hard to piece together that it’s all just a dream of Link and the Wind Fish, but the reason the twist works so well isn’t because of the twist itself, but rather how it impacts the rest of the journey. The big dream reveal occurs only about halfway through the game, at which point it becomes a legitimate moral dilemma: should Link save himself and the Wind Fish, or stay asleep and continue the dream? The people of Koholint seem real enough— especially Marin and Tarin— but we know they aren’t real… or are they? Do we really have the right to awaken the Wind Fish and end the existences of all these people? But if you don’t, the Wind Fish will be ravaged by Nightmares, Hyrule will lose its Hero, and Link himself may even die (“THE WIND FISH SLUMBERS LONG… THE HERO’S LIFE… GONE…”). Of course, in order to beat the game, you have to face these fears (as well as Link’s own) head-on and awaken the Wind Fish, which makes for quite possibly the most heartbreaking ending in the entire franchise.

Another thing that’s been vastly improved over A Link to the Past is the dungeons, which were already vast improvements over the first two games’ levels. ALttP had good dungeons, but they were still largely focused on combat, and actual puzzles beyond “push this block” and “find this key” were few and far between. On top of that, they sometimes had rooms that solely existed for the purpose of trapping the player inside to fight enemies with no reward, thus wasting their time. By contrast, Link’s Awakening’s dungeons are a never ending stream of brilliant puzzles and complex level layouts that will test your wisdom just as much as your courage and power. No room is a waste, as they all either contain a useful item or lead to other rooms with useful items. No more trapping players in with pointless enemy encounters.

On top of that, each dungeon in Link’s Awakening has its own music track, which would go on to be a staple for the series. They all sound surprisingly good, too, despite the hardware limitations. It’s a definite improvement over the exact same fucking repetitive ahh track droning on in the background of every single Dark World dungeon in ALttP.

I also want to highlight how Link’s Awakening marks the first appearance of a “puzzle box” dungeon in a Zelda game. These are dungeons that require you to change the physical properties of the entire dungeon to proceed (such as raising and lowering the water level in the Water Temple, flipping the Stone Tower Temple upside-down, or sending the Sandship back and forth through time). Eagle’s Tower sees you using a giant metal ball to destroy some pillars, causing the dungeon to collapse and bringing the fourth floor crashing down into the third. It’s not the most complex puzzle box dungeon, but it’s a strong start.

So yeah. Better story and better dungeons are why I prefer Link’s Awakening over A Link to the Past, even though they’re both great games. I think Link’s Awakening is a brilliant handheld debut for the franchise that successfully captures the scope of its predecessor on a tiny screen, while still improving upon it in many ways. Eiji Aonuma once called Link’s Awakening “the quintessential isometric Zelda game”, and I’m inclined to agree.

Reyn’s review of DX: here

Good combat and very unique ideas, however some archaic game design choices like the checkpoint system and the portcrystal system make the experience worse. It would have benefited from quest NPC markers as well imo. The story is boring for the first 90% but the ending is really interesting (especially how it ties into NG+ afaik). Feste went hard as well lol. All of this concerns the main game, I haven't touched BBI yet.

Have you ever played a game so good you just get The Feelings while watching the end credits

This review contains spoilers

This is a game that at first you'll probably have a hard time with if you don't know what you are doing ( since it's an old rpg from the 90s that expects you to read the manual at first before going into the game since there isn't a tutorial) but once you really get the hang it, it's an legit amazing experience like no other with a great soundtrack, top-notch voice acting, an atmosphere that sucks you into the game, and strong writing that's both humorous and incredibly bleak. Tho of course there are problems like with the ui, the ui is perhaps the most dated thing about this game being somewhat clunky to navigate and the inventory being incredibly slow and time consuming at times, depositing your caps to buy an item takes way longer than it needs to be in this game and the combat while i did have fun with it can be especially slow at time (tho thankfully you can ajust the speed of it). Even with those complaints aside this is still an amazing game that holds up strongly now and i do recommend fallout fans to try this game out (especially the new vegas fans)

A wonderful (and much needed) breath of fresh air from the franchise.

The new cast are all incredibly likeable. The gameplay is vastly improved from Y6 as the Dragon Engine feels a lot more polished and there are all new techniques you can pull off with Yagami that helps his combat stand out and the new detective features, while not the most fleshed out, do it's job good enough.

Don't really have much to complain about here besides the first chapter being a bit too long. Just a fantastic game all around.