The way this game has enemies that are just non-antagonistic is wild. And the way it messes with perspective having big enemies in the background and small enemies in the foreground and rewarding shooting things far away is such an inverse on the rail shooter mentality of things being far away being harder to hit and not a threat.

That and just the mere act of interpreting the shapes as antagonistic is flexing a brain muscle nothing else in the entire world has ever done.

I also played this high, the way God intended, so I don't even know what I'm talking about right now.

Reviewed on Dec 16, 2023


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