cyanide
2021
maybe the worst mh entry, the game is too easy and too simplified even at the highest difficulty. crafting, gathering, hunting, and character building are all too quick like the game doesn't want you to stay long.(and even being sponges, the hunts are still not hard nor long enough, its just bad)
the good: whisper bug skills and switch skills are great since they give some weapons completely new ways to play and expand/fix some weapon's problems.
Magnamalo's design is great.
the bad:
all most everything else but especially the final boss of rise, the tower defense mechanics, and the horrible grindy damage sponge mission at the end of sunbreaks (and even being sponges, the hunts are still not hard nor long)
the good: whisper bug skills and switch skills are great since they give some weapons completely new ways to play and expand/fix some weapon's problems.
Magnamalo's design is great.
the bad:
all most everything else but especially the final boss of rise, the tower defense mechanics, and the horrible grindy damage sponge mission at the end of sunbreaks (and even being sponges, the hunts are still not hard nor long)
2021
maybe the worst mh entry, the game is too easy and too simplified even at the highest difficulty. crafting, gathering, hunting, and character building are all too quick like the game doesn't want you to stay long.
the good: whisper bug skills and switch skills are great since they give some weapons completely new ways to play and expand/fix some weapon's problems.
Magnamalo's design is great.
the bad:
all most everything else but especially the final boss of rise, the tower defense mechanics, and the horrible grindy damage sponge mission at the end of sunbreaks
the good: whisper bug skills and switch skills are great since they give some weapons completely new ways to play and expand/fix some weapon's problems.
Magnamalo's design is great.
the bad:
all most everything else but especially the final boss of rise, the tower defense mechanics, and the horrible grindy damage sponge mission at the end of sunbreaks
2016
it has amazing art and world-building, but lacking in IS elements, and stealth is tedious in comparison to its prequel.
all the "new" stuff is not improving the game more like some fun but forgettable gimmick.
has some interesting level designs but are too short and being drawn back by other missions due to their mediocracy
all the "new" stuff is not improving the game more like some fun but forgettable gimmick.
has some interesting level designs but are too short and being drawn back by other missions due to their mediocracy
2016
it has amazing art and world-building, but lacking in IS elements, and stealth is tedious in comparison to its prequel.
all the "new" stuff is not improving the game more like some fun but forgettable gimmick.
has some interesting level designs but are too short and being drawn back by other missions due to their mediocracy
all the "new" stuff is not improving the game more like some fun but forgettable gimmick.
has some interesting level designs but are too short and being drawn back by other missions due to their mediocracy
2023
2023
2023
2011
2012
2002
1994
2001
1998