ebloodycandy
2021
This review contains spoilers
Very cool homebrew for the NES. A nice balance of Joust game play with a Mega Man-like level design. Would highly recommend this game.
Full Playthrough
https://www.youtube.com/watch?v=csDVtbG3G1s&ab_channel=eBloodyCandy
Full Playthrough
https://www.youtube.com/watch?v=csDVtbG3G1s&ab_channel=eBloodyCandy
1990
One of my all time favorite games as a kid growing up. I've always had a love for the old 8-bit Mega Mans.
Playthrough
https://www.youtube.com/watch?v=iinxUbLF9QY&ab_channel=eBloodyCandy
Playthrough
https://www.youtube.com/watch?v=iinxUbLF9QY&ab_channel=eBloodyCandy
1993
1992
1992
2020
2023
Overall the game is a pleasant change of pace compared to the last 3 recent titles in the Series. It definitely takes a step back with some feel of Assassin's Creed 1, in simplifying complicated or beyond needed systems like in Valhalla and Odyssey.
My biggest complaint of the game is the Combat System - I feel they took a lot of the 'fun' factor away when going into Open Combat into the game and heavily relied on the player to memorize attack/movement patterns and precision parrying. Expect to take a lot of damage or deaths in Open Combat in this game - potions are not plentiful.
They also removed some of the Quality of Life (QoL) aspects of the World Map, not being able to add travel markers on mission objectives and having to track missions in a completely different window is annoying and keeps much to be desired.
The story and non-combat game play was very well done and I think using this as a new catalyst for the path forward with the series is a good move - because the previous games were too big, this game felt like a great length with the perfect amount of exploring and collecting.
My biggest complaint of the game is the Combat System - I feel they took a lot of the 'fun' factor away when going into Open Combat into the game and heavily relied on the player to memorize attack/movement patterns and precision parrying. Expect to take a lot of damage or deaths in Open Combat in this game - potions are not plentiful.
They also removed some of the Quality of Life (QoL) aspects of the World Map, not being able to add travel markers on mission objectives and having to track missions in a completely different window is annoying and keeps much to be desired.
The story and non-combat game play was very well done and I think using this as a new catalyst for the path forward with the series is a good move - because the previous games were too big, this game felt like a great length with the perfect amount of exploring and collecting.
Brand new take on the franchise, that fell short of awesome. The story tries to tie in from Stick of Truth and Fractured But Whole - but the dialogue and game play falls well short of the goal with a tedious and boring combat system and repetitive voice lines - they should have stuck with what worked.
https://www.youtube.com/watch?v=qtMlCPWB8ww
https://www.youtube.com/watch?v=qtMlCPWB8ww