An absolute beauty of a game that the developers decided to ruin by making it stupidly (not a random choice of words here) hard. If game makers had arrived to the realization that your marvelous platformer with a masterpiece of a soundtrack could be easy, Donkey Kong Country would’ve been even better remembered, which is saying a lot. But the insistence in making games hard and punishing even if it doesn’t feel good mechanically nor makes sense with the vibe you’re going for has ruined many games, and will doubtless ruin many more.

Anyway the level design is Rare fucking with you in a way that makes the fun go away. I could call it “what if design” because they seemingly went “what if the player runs up with a new enemy throwing barrels at them that they can’t see if they are going slightly fast”, or “what if we put this enemy in the EXACT POSITION the player would end up in regular circumstances in this section ha ha!”, etc. Or I could call it shit design. Because is shit.

Reviewed on Apr 10, 2024


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