Bio
1 bad design and poor execution / extremely derivative, with no original ideas / the world losses nothing without it.

2 flawed or uninspired but maybe fun or interesting in some capacity.

3 good game.

4 very good game, a refined formula / brave ideas or themes / a vibe.

5 special place in my heart.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Donor

Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Busy Day

Journaled 5+ games in a single day

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Attack of the Friday Monsters! A Tokyo Tale
Attack of the Friday Monsters! A Tokyo Tale
Halo 3
Halo 3
Pentiment
Pentiment
Tacoma
Tacoma
Monster Hunter Freedom Unite
Monster Hunter Freedom Unite

427

Total Games Played

040

Played in 2024

022

Games Backloggd


Recently Played See More

Limbo
Limbo

Apr 14

Frog Detective 1: The Haunted Island
Frog Detective 1: The Haunted Island

Apr 14

Donkey Kong Country
Donkey Kong Country

Apr 10

Kirby's Dream Land 3
Kirby's Dream Land 3

Apr 05

Ico
Ico

Apr 03

Recently Reviewed See More

The type of game that’s more interesting to look than to play. It does look nice, and perhaps more important, interesting, but while it does have some decent puzzles here and there, its over reliance in cheap deaths and trial and error set pieces makes it rather tedious some times.

Fine and all but I didn’t enjoy the writing. Extremely short and chill.

An absolute beauty of a game that the developers decided to ruin by making it stupidly (not a random choice of words here) hard. If game makers had arrived to the realization that your marvelous platformer with a masterpiece of a soundtrack could be easy, Donkey Kong Country would’ve been even better remembered, which is saying a lot. But the insistence in making games hard and punishing even if it doesn’t feel good mechanically nor makes sense with the vibe you’re going for has ruined many games, and will doubtless ruin many more.

Anyway the level design is Rare fucking with you in a way that makes the fun go away. I could call it “what if design” because they seemingly went “what if the player runs up with a new enemy throwing barrels at them that they can’t see if they are going slightly fast”, or “what if we put this enemy in the EXACT POSITION the player would end up in regular circumstances in this section ha ha!”, etc. Or I could call it shit design. Because is shit.