twee indie darling for alt-right crybabies

This was the pack-in game for my N64. As a kid who loved Star Wars, this was pretty awesome. There's a surprising amount of customizability of pod racer parts, so it retrospect it kind of reminds me of an F-Zero game which is a strong foundation to build on. I kinda regret that I never really had a Super Mario 64 experience, but nowhere near the amount of regret I feel for never ending up getting either N64 Zelda games.

I also had to promise my step-dad that whenever I played my N64 I would think of Jesus first. Sure thing step-dad, now hand me the controller.

This review contains spoilers

It was fun for the first 5 hours but I kinda tapped out once the cycle became repetitive. 5 hours is a lot for me with a Rogue-lite, so if you actually like Rogue-lites (unlike myself), you'll probably love it.

I had a ton of hope going into this game. Being made by one of the top guys on Bloodborne, a game that is probably top 5 all-time for me, I had pretty high expectations.

First, the good stuff: Great parry mechanic that felt satisfying. Good theme and weapons felt diverse and generally pleasurable to wield. Enemy design was top notch as well.

Now the bad stuff: Painfully uninspired environmental design, especially when compared to Bloodborne or Sekiro. Lots of the levels felt same-y and exploring them was usually unrewarding and meandering. I also don't care for Diablo style loot churn.