Main benefit is the recompiled maps having a much improved draw distance so grass doesn't just appear in front of you like it used to, which was really the only major sign of age on the original game. I'm not always a fan of how the colored lighting changes the mood of some scenes though, I preferred Half-Life 2 with a bleak eastern-european feeling environment which is tarnished somewhat with the splashes of bright orange and blue in places.

I was willing to forgive the bizarre choice of YouTuber commentary if it was at least insightful but really doesn't provide more than short, surface-level development facts written like a student project. Ironically YouTube analyses have done a better job and stealing clips from those would give you a better commentary track. Commentary nodes are also far too short and frequent so it's really just an interactive bullet-point list.

It might seem like I went in hard on two quite small aspects but really that's all this offers. Still a valid way to play one of the best FPS campaigns of all time but the original is still being updated to work on modern systems.

Great game to play with people who aren't that good with a controller since it levels the playing field for the loser. The immense power of some of the perks make it basically an even score until the final round though, at which point the person who is better at platformers will always win. Physics are a bit fucky and there don't appear to be that many levels either. Still good fun though and priced very fairly for what you get. Far too easy to cancel character customization for both players by accident.

Fun as hell, funny as hell, endless replayability through custom levels, and a ridiculously good soundtrack that proves the perfection of the Mega Drive soundfont. One of my favorite party games that I always have trouble getting people to play with me because I suppose the actual gameplay isn't super innovative. I wish I had one of those quacking buttons Adult Swim gave out once.

This review contains spoilers

LITERALLY Telltale's Silent Hill

Fantastic tactical shooter that forces you to take your time and treat the planning stage with proper respect. In theory, anyway, since you can also get away with bum-rushing the objective with a bunch of reserve soldiers, but what's the fun in that? Extremely tense and exciting and does a lot with such simple graphics (which I love in the same way I love System Shock 2's graphics).

The planning screen interface isn't incredibly smooth by today's standards but c'mon, this was 1998, it's pretty damn good as it is and gives you enough tools to get the job done.

Protip: You can speedrun the awful final stealth mission by running the default plan and pressing '/' to let the AI take over, they will get to the security box without being seen before the first AI cycle makes them wait outside your only entrance in for five minutes.

Rainbow Six: Vegas but shit. Classic example of a Kickstarter campaign headed by an old-school game developer with experience on beloved titles who unfortunately doesn't understand the work required for games released on modern engines so will partner up with the best dev team backer money can buy (i.e. inexperienced mobile game developers) and have a broken, content-sparse package at the end of the cycle. Rinse and repeat.

Fantastic platformer that builds on DKC Returns with beautifully slick levels and gameplay. Marred somewhat with one too many annoyingly tight jumps placed right at the end of long gauntlets with the final boss being the worst for this. Has some stupidly hard bonus levels much like Returns did which I respect but I wish the true final boss wasn't hidden behind needing to beat these on top of getting all the KONG letters in every level. I'll probably never attempt to 100% this legitimately. Still highly recommend even if DK's voice still sounds a bit fucked.

2023

The most authentic Quake clone since the 90's.

A really interesting and mostly fun mix of ideas making this one of the only FPS/Metroidvania hybrids other than System Shock (pre-Metroid Prime, of course). The limited enemy variety and repetetive level design gets tedious towards the end but this is a unique and fun collection of ideas presented with great music and visuals. The worst thing I can say about it is that this is a great game that's just spread too thin.

A modern classic in every sense of the word. I don't enjoy replaying levels for high scores but that first playthrough was incredibly fun.

What if Half-Life was made in the style of Half-Life 2? Fast forward fifteen years and we have something made in the source engine that resembles Half-Life but doesn't quite hit the same sense of mystery and unknown that Valve games are known for.
Everything is way more !!EXPLOSIVE!! with bombastic music and guitars that smack you round the chops whenever an iconic 'bit' from the original comes up. They really wanted to make everything feel bigger than it is, like you're playing through a film at times. I can understand the team wanting to do their own thing but the magic is lost a bit when it's all being jammed down your throat so hard.
The worst of it is Xen, where the music swells, the vocals kick in and the setpieces ramp up in frequency and linearity. I felt like I was playing James Cameron's Avatar at points. The final portal to the Nihilanth looked like fucking Lord of the Rings! Like a good action film, I at least enjoyed the spectacle of it all.
The gameplay exists on the engine powering HL2's refined and simplistic combat while having HL1's arsenal and enemies. The two are often incompatible and you'll have enemies that smoothly move between multiple animation cycles before completing actions, making the AI feel worse than a game from 1998. It still works, just not as neatly as it used to. The weapons look and sound as you'd expect, but a lot of the time it was quite mindless. Again, Xen takes it further by having you jump on moving pistons and plug cables into sockets, over and over, for hours. The frequent Gluon Cannon sections try and fail to recreate the powered-up Gravity Gun section from the original, since here you're just using a power weapon you already had, just with infinite ammo.
My problem is that Valve games captured something very specific to them alone, so anything else with the Half-Life name will always be held to that impossible standard in my head. I cannot see this as it's own individual entry to be taken on it's own merits, just a bizarre attempt to make Half-Life more obvious.

It insists upon itself.

Really nice as far as remasters go. It does not replace the original artstyle which was born out of ingenuity from dealing with hardware limitations, but instead it makes every asset as if it were the same design documents handled with modern tools. Beautiful and very entertaining as the original, even if I would have liked a couple of little extras thrown in like an extra shortcut so I don't have to go through Magmoor so much.

Metroid is fucking BACK!

Some missions are a lot better than others and the quality of the level is leaned on the most since the gameplay is stiff to force you to be considerate, making placement of guards, items, and general visibility paramount. When it's good, it's fantastic. At worst, occasionally annoying. Still love the feeling of assembling the W2000 in the private viewing spot in the opera.

A short fun singleplayer mode that fizzles out towards the end, built on GoldSrc so it feels great even if a couple of the weapons are kind of useless. Every weapon having adjustable firing modes was really cool even if some configurations are clearly better than others.
I was lucky enough to play some multiplayer on this just a few years ago and that was enjoyable enough, even if the meta consists of three guns on extremely specific firing modes.

Really neat little virtual art piece. I at first found it a bit pretentious that an album rerelease is worthy of an exhibit but to their credit the songs presented here are given their own unique and entrancing visuals befitting of each one. A bit of a treasure trove for fans - I'm still very much getting started with Radiohead but I still found a lot to enjoy and appreciate here.