Buenos Aires, Argentina. Programmer. (he/him)

Hi, sometimes I like things. Thanks for reading the stuff I put out into this digital void. ❤️

I use my scale a little differently than most; an average game for me is a 5 (that at least serves its purpose to entertain), if I rate any higher it's because it had something to highlight... be it artistic merit, commentary, creativity, story, whatever else. Also, a 5 for me might be a 6/7 for you depending on how right your scale tends to than mine.

Some of my lists that you can check out:
-Artful / Thoughtful / Experimental / Unique Games
-Short Games Under 4 Hours
-Games Where You Are the Villain (SPOILERS!)
Personal Ratings



Gained 100+ followers


Gained 750+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

On Schedule

Journaled games once a day for a week straight


Mentioned by another user

Gone Gold

Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review


Gained 300+ total review likes

Trend Setter

Gained 50+ followers

Busy Day

Journaled 5+ games in a single day

GOTY '22

Participated in the 2022 Game of the Year Event


Gained 15+ followers


Created 10+ public lists


Created a list folder with 5+ lists


Found the secret ogre page


Gained 100+ total review likes

Best Friends

Become mutual friends with at least 3 others


Liked 50+ reviews / lists


Gained 3+ followers


Gained 10+ total review likes

Elite Gamer

Played 500+ games


Voted for at least 3 features on the roadmap

2 Years of Service

Being part of the Backloggd community for 2 years


Played 250+ games


Played 100+ games

Favorite Games

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Shadow of the Colossus
Shadow of the Colossus
Disco Elysium
Disco Elysium
Dark Souls: Remastered
Dark Souls: Remastered
Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Interior Worlds
Interior Worlds

Jun 12


Jun 11


Jun 11

Museum of the Saved Image
Museum of the Saved Image

Jun 11

Drowning In Problems
Drowning In Problems

Jun 10

Recently Reviewed See More

A somewhat interesting concept, but a really sloppy execution.

Similar to Infra because of the exploration and camera, but exclusively photography oriented. Though I don't know why you would choose to make a game about picture making and ruin it by having the indie pixelated PSX look with all the grainy mess going on. The closer you are, the worst the object looks, so your best bet is to take photos from mid-range or afar. There are even some level-specific filters that affect your camera directly... so you would say "this looks cool", take a picture, and for it to come out different from what you're seeing.

Also, isn't like the point of liminal stuff to be creeped out from the environments themselves? Like the uncanny feeling or whatever? Something tells me that the dev was not too confident on transmitting that feeling (well, it didn't) since the game is plagued by these shadowy-men working as scares. Similar to the shadow figures you would see on a liminal Gmod map, though at least in those the figure is a blink-and-you'll-miss-it thing that makes you question if you actually did see something.

Anyway, probably the best liminal game that you could play, so... there's that.

Drowning In Problems if it wasn't made by a hateful person (there's even a "mechanic" here that could be somewhat compared to the one on that game). Still, some of those nihilistic sentiments are present but followed with what is a positive and much-needed reflection on them. Also featuring commentary on escapism and loneliness, and the Slav setting that works as a conduit for them (I see people on steam getting tangled in its setting, but I don't think this is really about that), with a great ambiance and song choices... I think this will stick in my mind just by the music.

Watched a few playthroughs to see if I missed any details, and it's interesting to notice how the overall message also works on a meta-level. With the players that don't take time to soak in the game's world and don't interact with the people end up not finding much meaning in it (this was something I forgot to mention with A Short Hike, now that I remember).

Btw, consider turning off the pixelation filter once you start playing... made me dizzy as hell by the end.

Nihilistic nothingness. One of the worst things I've experienced in my time with this medium, congrats. Stay away from this, specially if you're dealing with depression or some type of anguish. Only played it for morbid curiosity but it does at least give some context as to why the person that made it is such an awful human.