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I am the target audience for this game as both a huge tactics and strategy game fan as well as a massive Persona fan. I actually do like the art style for this game - it took some time to grow on me, but now I do really appreciate the cartoony appearance. I do wish more unique art appeared in-game, as the same images are reused constantly. The voice acting is quite good in both English and Japanese. The writing is another story altogether. Maybe I'm just getting a bit tired of the Phantom Thieves, but these versions of the characters were nearly insufferable and reduced to flat, flanderized versions of their original characters.
The tactics gameplay is good, but far too easy. I especially enjoyed the Quests and Challenges - these served more as puzzles than as typical tactics challenges and required you to use the mechanics of the battles to achieve other objectives, or to use them in the most efficient way possible. Otherwise, almost all of the missions are "Defeat all enemies" challenges and, while the battlefields and mechanics are fun and interesting, does get a bit stale after a while.
The Persona/SMT elements are well-represented here. Persona fusion is important and just as strategic in the mainline games, adding a bit more to the tactics gameplay. However, this game is definitely a tactics game for Persona fans, especially Persona 5 fans, rather than a Persona game for tactics fans.

This game feels like a passing of the Western RPG torch from BioWare to Larian, and what better way to mark this transition than with a Larian take on the series that put BioWare on the map. The writing is incredible and is elevated by what may be the best video game acting that I have ever seen. RPGs live and die on the strength of their party characters, and with few exceptions this game's core cast, as well as most of the side characters, are some of the best realized and most memorable in video games. Each act could stand alone and would still have been incredible, and each carries a distinct tone and narrative that keeps things fresh over the roughly 70-hour game. The sandbox it provides in terms of abilities, especially with spells and magic items, allows for an almost immersive sim quality. It also works exceptionally well in multiplayer.

Exactly what it says on the tin: more Spider-Man done extremely well. A few of the systems are fighting against the overall power fantasy of Spider-Man - most of the mini-games are completely unnecessary and bring the action to a halt when they're merely trying to slow it down; the wing suit feels amazing but pulls you away from web-slinging. The story also feels a bit uneven, as Miles' story is far more compelling than Peter's and story beats that have more bathos than pathos. Despite all of this, the game feels incredible and looks great, the environments feel even more vibrant and lively, and when it all comes together you forget all of the things that work less well.