I hate this game a lot.

I hate the turn system where each character has a turn, it doesn't fit XCOM very well.

I hate the jokey humor, why are characters joking about literal genocide tier events?

fumbled ball.

Also, game breaking bugs if you have ironman mode turned on.

It's good, just suffers from being a console game.

A lot to not like about this one. This was the beginning of the downfall of Bethesda's RPG design slop IMO.

Babies first RTS, but also really fun. It's simplicity is by far it's greatest strength.

Actually a really big fan of the FIDS (Food, Industry, Dust, Science) system and the way that Space combat is portrayed. Definitely feels more like you're managing a space empire more than some other space 4X's.

Mixed feelings on this. The game is seemingly deep, but after many hours there is a meta to finding the ghost. Every ghost is essentially exactly the same so there is a canonical strategy to investigation.

Really good city builder, would say this was the first game since Sim City 4 Deluxe to be the de facto city building simulator.

I love stories where there is struggle. For the most part, 9/10 players I bet never even finished this game. That's what makes winning all the more sweet. Playing this game is as hard as actually fighting off an alien invasion

The story carries it from being just okay into the 'Good' tier. memorable characters & setting.

Absolutely legendary RPG, the Suicide mission is truly a magnum opus of Bioware storytelling & game design.

Not as good as ME2, but it still carries on quite competently, if you ignore the ending.

Space combat = the most amazing Star Wars RTS experience of all time.

Ground combat = the worst Star Wars RTS experience of all time.

Super cracked game, I love the endless Skirmish progression system.

Glad this game exists, the Alien license finally got a game that lives up to the hype. Very replayable and graphically pleasing. Well optimised too !