A personal favorite kusoge. It's full of dull or alarming stereotypes and often feels like shit to play, but it also has cool backgrounds, fun movement options, desperation moves, and Mudman... I may have to re-evaluate my opinion of ADK.

Visually strong remake with tons and tons of content, and some QoL life-savers. An incredibly easy campaign for how long it is. Delta Episode and the new Mega Evolutions were highlights. Solid, but why come back to it?

Solid "RPG beat-'em-up," even if I'm not a huge fan of Vanillware combat-feel. The post-game co-op loop is pretty fun and the Frazetta-inspired art direction is neat. Would appreciate a modern port at any rate.

Konami's sort-of-overlooked answer to Final Fight, with brighter cartoon-punk art direction, breezier movement, and a generally greater sense of forward momentum (if maybe not tactical depth). Minimal BS, too.

The story, characters, sprite work and character designs are all cute, and the musical numbers are silly fun, but it's just a braindead SRPG that drags despite its short length. Dungeons are copy-pasted blank rooms.

I appreciate its position as a pioneer of rhythm gaming and I dig the NickToon-esque paper-cutout look. The characters and world are cute. But I dunno, I've never felt the need to return to it. Not a lot of replay value.

Multi-player races are chaotic by design, there's a reason why this has survived so long as a couch classic. Battle Mode is also famously the most fun you can have playing a Mario Kart game. Enjoy the sprites-on-polygons look, too.