There's a lot of things you can criticize it for, especially the camera, but the fundamentals of 3D platforming were laid out here. I also enjoy its trippy stages, some of them really nail the feeling of dreams.

It's a functional gun game but the move away from arcade-style gameplay kills any sense of challenge or momentum. The snarky grindhouse tone and grotesque art style completely miss what makes the series charming.

In order to enjoy it you have to actually play in co-op and ignore various tedious sections/bosses, and a generally idiotic tone. But it's still a co-op RE4-like, which to me is inherently pretty valuable, and it's done decently well.

The basic feel of its new grappling and steed-riding mechanics is good, even if it takes some getting used to. Performance is impressive. But the whole gameplay loop feels too impersonal, sleek, with zero survival elements.

Real lightning-in-a-bottle situation. Defined the platform fighter and set a new standard for single-player content, roster size, music, etc. The grimey art direction is debatable, I prefer 64's cleaner toyetic look. Epochal regardless.

Cute, short puzzle-platformer. The faux-Andean setting would be interesting if it wasn't so flat and underdeveloped. Not much to say about this otherwise. The wind-based gameplay could be expanded upon, I guess.

A simplified roguelike very much like Mystery Dungeon. Four dungeons, each with a different objective required to proceed, make dungeon runs short, crunchy, and varied. An ideal little game for handhelds. Funny, too.

I really like the modular, route-based "difficulty" system and the various secrets it hides; adds a lot of replayability. Some of the stages are quite enchanting and there's a surprising amount of variety. Charming setting, too.

Immersive, vibrant environments and fresh new monster designs coupled with an excellent campaign and an optional "Expedition" system that works sort of like an "endless dungeon" mode. My favorite MonHun.

I hate to admit that this is a pretty solid Metroidvania because I hate the character designs and general story. The WWII setting goes hilariously unused. Still, good bosses and a fun character-swapping feature.

There's something rather old-school about it, despite it being a Metroidvania. The DSS Card system would be interesting if some of the cards weren't super-rare random drops (?). Way too dark for the GBA screen.

Visually strong remake with tons and tons of content, and some QoL life-savers. An incredibly easy campaign for how long it is. Delta Episode and the new Mega Evolutions were highlights. Solid, but why come back to it?

The campaign is pretty good, even if the "extended tutorial" missions will feel redundant to anyone but first-timers. Character designs and animations are very strong. A much more balanced and handheld-friendly FE than 6.

Multi-player races are chaotic by design, there's a reason why this has survived so long as a couch classic. Battle Mode is also famously the most fun you can have playing a Mario Kart game. Enjoy the sprites-on-polygons look, too.

A pretty basic SNES-era JRPG, with Capcom's typically charming sprite work. Some neat overworld exploration as well. Otherwise very by-the-numbers, and random encounters are annoyingly frequent.