A simplified roguelike very much like Mystery Dungeon. Four dungeons, each with a different objective required to proceed, make dungeon runs short, crunchy, and varied. An ideal little game for handhelds. Funny, too.

Cute, short puzzle-platformer. The faux-Andean setting would be interesting if it wasn't so flat and underdeveloped. Not much to say about this otherwise. The wind-based gameplay could be expanded upon, I guess.

It's a functional gun game but the move away from arcade-style gameplay kills any sense of challenge or momentum. The snarky grindhouse tone and grotesque art style completely miss what makes the series charming.

Multi-player races are chaotic by design, there's a reason why this has survived so long as a couch classic. Battle Mode is also famously the most fun you can have playing a Mario Kart game. Enjoy the sprites-on-polygons look, too.

Immersive, vibrant environments and fresh new monster designs coupled with an excellent campaign and an optional "Expedition" system that works sort of like an "endless dungeon" mode. My favorite MonHun.

It's a pretty typical "bigger and better" sequel though it mostly lost the unique tone of the original. You still get some cool monster designs and environments. The story's pretty dumb, and the campaign drags on.

I really like the modular, route-based "difficulty" system and the various secrets it hides; adds a lot of replayability. Some of the stages are quite enchanting and there's a surprising amount of variety. Charming setting, too.

There's something rather old-school about it, despite it being a Metroidvania. The DSS Card system would be interesting if some of the cards weren't super-rare random drops (?). Way too dark for the GBA screen.

In order to enjoy it you have to actually play in co-op and ignore various tedious sections/bosses, and a generally idiotic tone. But it's still a co-op RE4-like, which to me is inherently pretty valuable, and it's done decently well.

Visually strong remake with tons and tons of content, and some QoL life-savers. An incredibly easy campaign for how long it is. Delta Episode and the new Mega Evolutions were highlights. Solid, but why come back to it?

The "miniature shmup" combat was neat but this game's humor, writing, storytelling, art style and characters did basically nothing for me. I don't think I would've finished it had I encountered minimal resistance.

I hate to admit that this is a pretty solid Metroidvania because I hate the character designs and general story. The WWII setting goes hilariously unused. Still, good bosses and a fun character-swapping feature.

The campaign is pretty good, even if the "extended tutorial" missions will feel redundant to anyone but first-timers. Character designs and animations are very strong. A much more balanced and handheld-friendly FE than 6.

The basic feel of its new grappling and riding mechanics is good, even if it takes some getting used to. Performance on Switch is impressive. But the whole gameplay loop feels too impersonal, sleek, with zero survival elements.

A sort of tonally incoherent setting, some silly platforming, reused and/or awful bosses, and some uniquely annoying enemies. It is overall not a horrible experience, but not something I'd go through again.