One of the best military RTS games of all time.

The Borderlandsque looter shooter mechanic doesn't really flow well with the game's overall great gunplay and even better melee combat. It's kinda weird when you get all these meaty sound effects but you deal shit damage to enemies because the stat number simply isn't high enough.

It's a PC port of a mobile game. Not much more to say. Simplified version of Human Revolution with similar gameplay, a really interesting premise (best part of the game imo) which revolves around the shortage of the vital in-game drug Neuropozyne. In all honesty, it's not the worst thing in existence, there's still that freedom HR had in how you can accomplish objectives. The main problem is that it's a 1:1 port of the mobile version complete with shitty controls, AWFUL prologue and the in-game item store. Recommended only to extremely die-hard Deus Ex fans.

I never asked for this: the sequel.

Extremely solid gameplay, but the game is like a beta version of Arkham City. It's one of those games which suffer from the syndrome of 'not being a bad game, but being a bad game of an x series'. If this was released before Arkham City, it would've been great, but it really just feels like an unpolished version of its much better prequel (ironic, because story wise, this is a prequel to the previous Arkham games). Play it if you like the Arkham style combat, it's still a decent time sink.

The only positive thing I have to say about this game is that it had an interesting premise, if nothing else. However, the execution of the story, the gameplay and literally everything else is just dull, uninspired and generic.
To summarize - the game is a product of its time - being released in 2011, it was chasing the military shooter trend. Limited weapons, linear corridor level design, and reliance on bombastic and cinematic set-pieces to immerse the player. And it failed in almost all of these endeavors. The guns are not fun to use, the movement feels clunky, and the set-pieces are meh. It's not the worst game in the world, but it is one of the most boring ones, which IMO is worse, because bad games are at least remembered for their notoriety, this one is just....eh?

ubisoft is cringe, but the pseudo-tactical core gameplay remains undefeated. reinforce those walls, stop being a spawnpeeking prick and learn to play thermite and ace.


extremely obnoxious pro and content creator scene.

The game which cemented my love for first person shooters, and video games in general. Half-Life was a logical outcome of the various directions FPS games turned to after the original Doom, but mainly Quake and Duke Nukem 3D. Quake amazed the player with its revolutionary fully 3D graphics, while Duke Nukem and other associated Build Engine games focused heavily on environmental interactivity, as well as basing their levels off of real world locations. Half-Life essentially combined the two, creating an entirely new subgenre of FPS games in the process. Levels in Half-Life are entirely linear and scripted, yet you never have the feeling of walking down a corridor. The gameplay was a mix of environmental puzzle solving and heavy action. But outside of that, Half-Life is also remembered for its revolutionary way of telling the story to the player. The story is pretty basic, and in a way, it's a retelling of Doom - experiment goes wrong, aliens (demons in Doom) attack. But, the way in which the narrative is presented to the player is what set it apart - no cutscenes, no lines of text between missions, a seamless transition between levels, separated by an in-game loading screen, rather than a full 'level end screen' served to completely immerse the player into its world. Of course, some of Half-Life's ideas are dated by today's standard - a lot of the story is still presented through expository dialogue (and monologues, because Gordon is mute - he is the extension of the player), and the idea of being able to witness everything from the perspective of the player character without almost never losing control over said character, while sounding great at first, it does become boring and dull when you subsequently replay through those sections again, as the original impact of those sections is now gone. But for anyone playing it for the first time, that feeling of seeing a set-piece or learning more about what the hell happened from a random security guard is just something else.



TLDR: i really like this game, and i think everybody should play it.