What if Super Mario Bros. 2 had better level design that fit the Super Mario aesthetic without straying away from the original game? What if the game had better sound design? What if it came packaged with an addictive version of the original Mario Bros. arcade game?

It may sound overstuffed, but it’s not. It manages to be all those things and still be a fun cartridge that would’ve been great for a first game on the GBA back in the day.

Yeah, it’s alright.

DS definitely has slightly more to offer on the table, but this bite sized collection has enough to entertain you with well known NAMCO classics for a little bit on the Gameboy Advance.

Easily the best Lego video game of all time.

Also, what a great tribute to Batman and his various wonderful stories. A gritty atmosphere Batman that doesn’t lose its tone when it decides to go full on camp.

Onto gameplay, the levels aren’t over designed and get really boring really quick. This game (despite its vehicle levels, those are kinda meh), manages to make each level expand and change quickly in gameplay, but not enough to overwhelm the player.

So chaotic and funnnnnn.

I literally have spent countless hours loading up the game, going into a city, only to destroy it and its entire endless military force with a minigun.

Grab this game during a sale because although it might not be worth a lot today, a good price for this game is so unbelievably worth it.

Yeahhh, story is weird and it’s villain gets cartoonish, but hey, it’s a game, whatcha gonna do?

Another game that is incredibly milked to death for its nostalgia. I understand what this game meant at the time, but honestly, it gets boring really quick despite how daring the gameplay is initially.

What? It may not be one of the best games of all time, but it still holds up pretty darn well today.

Despite how much the nostalgia for this game and its impact has been milked beyond belief (unfortunately still is) the actual game is great for what it is. Walk, run, jump, throw fireball, stomp, playing worlds 2-3 and 5-7 because of warped pipes, etc.

Doing what the second game couldn’t do, the third FNAF game manages to come up with smart strategic gameplay and an immersive atmosphere that easily makes it the best entry in the franchise.

Though, it’s horror falls flat after half an hour or so. Only thing that’s horrifying is the dread this game gives you in later nights.

I’ve played up to custom night (and I think that’s all I really needed to play).

Though this game is more mechanic-based and focused than the first entry, the atmosphere lacks what made (and still makes) the first game good. There are background sounds that give off an unsettling yet industrial feel to this installment but build-up is just for you to not complete a task on time and to have an 3D model jump out at you.

At times too, the broken Toy Bonnie mechanic in later nights can make the game frustrating, but I don’t really mind this at all (I love broken games)

Not an awful game, but doesn’t live up to the first imo.

A game, though simple and dumb on the outside, is a strategic and thrilling puzzle game that defined a generation at the time of its release.

Yeahhh, my first thoughts on this are so dramatic but I loved this game so much that I own it on almost every platform it’s available on.

Probably one of my favorite games ever made.

Look, I get it’s a copy and paste of a 1991 game onto a 32 bit handheld, but it’s sound design (I’m so biased oh my goshhhhh) is miles better than on the SNES.

Played this a ton as a kid. I think I have hundreds if not thousands of hours logged into this game from me playing this before and after school every day.

I replayed it a while back and happy to report that it’s gameplay, though somewhat easy, has a consistent and fun loop while being a cute game.

I’m incredibly biased but despite how cute this game was, I felt the gameplay was lacking and frustrating to me when I was a kid.

While it was certainly a gem of its time. Five Nights at Freddy’s is a cut short, arcadey jumpscare-fest that is better than most horror experiences out there.

It initially can be unsettling to those who haven’t had the Living Tombstone songs blasted into their ears as a child. But, as the nights go on, the gameplay loop keeps going, the less scary and more stressful the game becomes. Although it doesn’t destroy the thrill, it certainly takes away the horror that makes earlier gameplays worth the scare.

The story isn’t really necessary here and the game knows it. It’s only present in the phone calls and a few Easter eggs. But hey, it’s a small indie game from 2014, what else did you expect?

Though it’s impact is undeniable, this nowhere near a great game.