It's hard to say anything about this game hasn't already been said. It's good, obviously. In fact, it's pretty fucking excellent. Not all of the bosses were winners, but the vast majority of them were pleasant, memorable experiences. The new PS4 quality of life changes are a nice icing on the cake. I hope that one day someone comes along and makes a spiritual successor for this game, in the same way that Stardew Valley pays loving tribute to the Harvest Moon franchise. If you somehow haven't played this masterpiece, you owe it to yourself.

I remember liking this a lot when I was a kid but based on what I've seen from it as an adult, I think it's fair to say it doesn't hold up.

I did not play very much so take this with a grain of salt. I think this game could be right up someone's alley. Really complex and fleshed out survival mechanics that clearly had a lot of time and effort put into them. Unfortunately, it just wasn't for me, and I don't think it will be for most people. It has to be extremely "your type of game" for you to have a good time, since you'll be on the back foot the entire time. If your a die-hard survival fan, this is probably a must-play, but otherwise I would not recommend.

After the absolute dumpster fire that was Dual Destinies, this game absolutely shattered my expectations by being a great time. Not only does this game clear its predecessor with no trouble, I would argue it's even better than the first Apollo Justice game. Say what you will about having yet another Apollo backstory, but this game breaks new ground with the novel concept that maybe that backstory should be good. The cases that have Phoenix at the helm are great, and the new séance mechanic was a ton of fun. The Apollo cases were also quite solid, although I'm personally not a fan of the 4th one. Overall, this game isn't winning any awards and it's probably not even in my top 3 for the series, but it's given me faith that the people at Capcom do still know what they're doing with this series, after Dual Destinies made me doubt.

At its core, this game is Mario 64 with worse controls but more content. If the novelty of a few extra levels and being able to play as characters other than mario is worth a somewhat clunkier game, then you might get a kick out of it, but I wouldn't say it's worth playing over the original unless you don't have access to the original for some reason.

This is absolutely one of the games I've ever played. A friend got me to give it a whirl and we played for about an hour before I got tired of it. I don't really get the hype but I'm glad people can enjoy it.

An absolute blast of a game that's the true definition of a power fantasy. The force powers feel so kick-ass to execute, and the bosses are true spectacles and a ton of fun to fight. The story is a way to tie it all together, nothing groundbreaking but it's told well and has some good moments.

This review contains spoilers

Don't let anyone trick you into thinking this game is a clever social commentary with interesting moral complexity or yadda yadda yadda. It's not. No themes or messages in this game ever elevate beyond the complexity of a middle schooler writing a history paper on why feudal patriarchy is bad. I don't think anyone really needs to be told this stuff, and if you do then this game can not help you. Get therapy.

What this game IS is a genuinely interesting and tragic story about a girl who was dealt one of the worst hands in life you can possibly imagine. It's a cool subversion of the classic "person gets put in stasis until their disease can be cured." This game asks, what if society basically collapsed after the person was put in, and the world they're waking up to was far, far worse than the one they left.

Hyun-ae is a very interesting character, and her story alone is enough to justify the few hours going through this game. That said, don't come here looking for a particularly progressive take on gender roles compared to what you would get from most modern societies these days.

A truly excellent sequel that expands on its predecessor in many excellent ways. While I think the scenario and overarching plot is a little less interesting this time around, the individual case stories are even more compelling than in the first game. Combine that with an amazing cast that, in my opinion, blows the cast of the first game out of the water, and you can easily see why this is some people's favorite in the trilogy. The worst I can say is that Monomi is a truly awful addition and I hate her so god damn much. Otherwise, I don't have much to criticize.

As a big Telltale fan, I was coming into this with high hopes. Those high hopes were, mostly, met in spades. It tells a compelling story with some excellent characters, and your choices feel meaningful even if they don't always lead to huge branching plotlines. Lee and Clementine in particular are fantastic leads, and the game strikes a near impossible balance of making Clem talk and act like a kid while not being obnoxious or making her feel like a burden. I knocked it a little bit for being rough around the edges compared to later telltale games, but if this is your first experience with their brand, you probably won't even notice.

It was a nice little expansion to the story of the first game to bridge the gap to the second, but it lacks the main hook of the main game which is to see how your choices impact the characters. I didn't have time to grow attached to any of these guys, so it ended up falling flat for me. It's not really a full game, though, so I'm not gonna be too hard on it.

I could not finish this game because I'm stupid and the puzzles are very hard, but what I did play was excellent. Gotta be one of the best, well thought out portal fan games out there.

I remember next to nothing about this game, but in a way that says a lot. I played a lot of mediocre licensed games as a kid, and most of the Naruto games were included in that. I remember most of them clearly and fondly. But this game? I barely remember playing it, and I certainly never finished it. My standards were so low back then that that's really saying something.

This game was a great time. To be honest, I was glued to a walkthrough most of the time. The puzzles were pretty obtuse and the fact that backtracking and reexploring old areas for things you missed was so resource intensive made a blind playthrough very stressful, and not in a good way. But with the guide, or if you're smarter than I am, it was good, scary fun that spooked me real good at several points. Would recommend.

This is probably within my top 3 worst games from a series I mostly enjoy. Everything bad about the Cold Steel saga is at its most distilled in this game. The majority of the characters stand around in a circle and do absolutely nothing, the sexual humor is at its most cringe inducing, the villains are completely forgettable, and the plot is boring at best and downright nonsensical at worst. Would be a 1 star game if it wasn't for the excellent way that act 1 kicks off the story. It was the only part of the game where I felt like meaningful things were actually happening, while the entire rest of the game was basically just going through the motions. Easily the least fun I've ever had with a Trails game.