2012
can't even begin to consolidate my thoughts on this. made me tear up an embarrassing amount of times, just so, so beautiful to look at and play, even with a couple mechanical shortcomings and a lack of guidance. i'd call the battle system more "creative" than fun to play past the start of the game but building a web of buffs and debuffs is always my favourite part of any turn-based battler and thus a robust system for that makes it fun for at least the first 3/4
ended up having to spend half an hour grinding for hack chips to beat the endgame cause it was faster than doing the dungeons i missed out on through the course of the game and i can wholeheartedly say all of that time was incredibly well spent. a year or two on from when i played and i'm still heartbroken we're never seeing a sequel because people misinterpreted the ending so badly
ended up having to spend half an hour grinding for hack chips to beat the endgame cause it was faster than doing the dungeons i missed out on through the course of the game and i can wholeheartedly say all of that time was incredibly well spent. a year or two on from when i played and i'm still heartbroken we're never seeing a sequel because people misinterpreted the ending so badly
2017
2007
2013
i always got this confused with Raitendo's flash port of Air Pressure before i played this. at least to someone who grew up so closely with kongregate, this felt like a huge figurehead of "art games" in my developing mind alongside the aforementioned air pressure and gregory weir's work. short and sweet but there's probably a star or a half in this rating purely off of how important it was to me.
Yes i showed this to my friends when i was 17 yes everyone thought it was dumb
Yes i showed this to my friends when i was 17 yes everyone thought it was dumb
2023
2004
2000
very very cute-looking. unfortunately i tried for way too long to get past that initial wave of pain points and little frustrations you always get with games in that Q? Entertainment vein and just could not get with it.
feels way too common with SCE projects for people to say "oh it's just a tech demo lol" and that definitely doesn't apply here even with the runtime. it really is impressive not only how much they managed to wrangle out of the console graphically so early into its life, but also in how beautifully overdesigned all of its UI/UX is
feels way too common with SCE projects for people to say "oh it's just a tech demo lol" and that definitely doesn't apply here even with the runtime. it really is impressive not only how much they managed to wrangle out of the console graphically so early into its life, but also in how beautifully overdesigned all of its UI/UX is
2023
2009
not quite on the level of grid handling-wise but still almost the peak of late 2000s piss filter racing. more content than all its sequels which is pretty funny. i don't get why the non-sim rallying market was immediately abandoned after 3 outside of what, art of rally?
this also might be the least compatible game i've tried to run on windows 11 ever lmfao why does it not even have an option for fullscreen/windowed anywhere in the settings
this also might be the least compatible game i've tried to run on windows 11 ever lmfao why does it not even have an option for fullscreen/windowed anywhere in the settings
2018
2004