Check out my full review (in Dutch) on our website:

https://inthegame.nl/2023/09/28/review-ea-sports-fc-24/

-- ENGLISH VERSION --

EA Sports FC 24 is officially the successor to the FIFA series, and of course, we've thoroughly examined it. Can this well-known game with a new name bring something new? It's that time of the year again when football fans worldwide get their virtual kicks with the latest football game. Normally, it's a new FIFA, but this year, Electronic Arts is using a different name for the series. EA SPORTS FC 24 promises to be a game that takes us to a new level of football experience. With innovations in gameplay, graphical splendor, and an abundance of new features, it's time to discover if this game lives up to its promises.

The new and innovative way of playing football
In terms of gameplay, EA SPORTS FC 24 has added some exciting new features that elevate the game to a higher level. The evolution of the Hypermotion mechanic gives players even more control over their touch and ball control, making every movement more precise and responsive. Additionally, Player Traits have been refined in a new system called "PlayStyles+," a detailed system derived from real-world play. Some players are known for exceptional crossing abilities, while others excel in speed and agility.

These PlayStyles are represented under each player in the form of a colored medal, with a better color indicating better performance.

Another notable addition is the 'Dynamic Tactics' feature. This allows players to adjust their team's tactics during the game based on the situation on the field. Whether you're trying to maintain a lead or catch up from behind, this feature provides a new level of strategic depth.

Ultimate Team is back in action
An aspect that cannot go unnoticed in football games and, of course, Electronic Arts' main revenue stream. EA SPORTS FC 24 brings back Ultimate Team, where players can build their dream team with cards of different players. Unfortunately, it's crucial to note that microtransactions are still present. While it's possible to make progress without spending extra money, this may be a point of concern for some players.

Of course, this game mode is the most important for most enthusiasts. This year, there have been some changes, some welcome, and others raising questions. For instance, Position Modifier cards are gone, allowing players more flexibility in formations. Players can now be moved to other positions, and their card is instantly transformed into a card for that position.

Men and women playing together
This is mainly seen in the Ultimate Team mode but also in Clubs (the successor to the notorious Pro Clubs mode). Men and women can now play together on the same team, bringing a fun dynamic between players. You'll see some players on the field playing together who would never normally be in the same match, whether shoulder to shoulder or opposing each other.

However, mixing the two genders brings some odd game gimmicks. The average female character in EA SPORTS FC 24 is mainly of average height but has excellent stats everywhere. However, it's strange to see a smaller woman easily push a big guy like Erling Haaland off the ball with one shoulder shove and maintain possession.

Although this plays well in-game, allowing you to deploy a significant number of new players to break your opposition or create a more unique team, it breaks the realism and the fun of playing or obtaining a specific character.

Graphical Aspects
One of the first things that stands out in EA SPORTS FC 24 is the stunning graphical progress. Players look more realistic than ever before. The smallest details, from sweat beads on the forehead to grass stains on the knees, contribute to an almost photorealistic experience. The stadiums are also more impressive than ever, with an unprecedented attention to detail that reflects the atmosphere of a real football stadium.

For example, you can see that almost all menus have been revamped. Instead of a simple background, you now see players in action, commentators reporting on your match, or fans getting excited in the stands. This adds a bit more immersion to the game and makes it less bare than before.

Summary
EA Sports FC 24 is the successor to the FIFA series and promises to offer a refreshing football gaming experience. The game introduces exciting gameplay improvements, including the evolution of the Hypermotion mechanic for more precise ball control. The new "PlayStyles+" system refines Player Traits. The addition of 'Dynamic Tactics' provides more strategic depth, allowing players to adjust their team's tactics during the match. Ultimate Team makes a return, but microtransactions remain a point of concern. The ability for men and women to play together in teams adds an interesting dynamic, though it sometimes leads to peculiar situations. Graphically, EA Sports FC 24 is impressive, with detailed players and stadiums, and revamped menus for a more immersive experience.

It's not a new game, but rather an old acquaintance in a different guise. The FIFA name is gone, but it's clear to see and feel that it's a new version of the previous football game. It's unfortunate that there hasn't been much effort to make real changes. In my opinion, Electronic Arts should have seized this "reboot" with both hands and given the "new" series a good start by making significant changes to the game and breathing new life into the football genre.

Check out my full review (in Dutch) on our website:

https://inthegame.nl/2023/10/04/review-forza-motorsport/

-- ENGLISH VERSION --

After 6 long years, a new installment of Forza Motorsport has finally been released. Yes, you read it right, this time not an installment 8 but a reboot of the well-known series.
Xbox and Turn 10 Studios have finally released a new part of Forza Motorsport together, returning to serious racing. No open world like in the Horizon series but cool race tracks that allow wheel-to-wheel action. With a revamped system and a brand-new game engine, this simcade is proudly introduced.

This new installment brings out the real racer in you, whether you're a veteran or motorsport enthusiast. Thanks to the new engine and physics introduced in this game, you have never had so much feeling and control over a virtual speed machine. Each car truly has its own character, just like each circuit. The introduction of race weekends also makes this iteration much more serious, offering something for everyone to learn.

Introduction to Motorsport
This Forza Motorsport game is a must-have for anyone who loves four-wheelers. With this reboot, Turn 10 Studios takes a much more serious and realistic approach.

A significant change and introduction in this series is the use of Race Weekends. This means you have room to grow on a circuit during, for example, free practice. An excellent time to explore the track and see where you can gain time. In these sessions, you can also boost your Car Level by setting good laps. A flawless lap, for example, gives you more XP than a lap where you go off-track. Your Car Level determines the upgrades you unlock for your car, which you can then put on your car to make it a bit faster than your competition.

Almost every class from motorsport is found in this game. From your average Honda Civic Type-R to the Cadillac V.Series-R Hypercar, much is present but not everything. The game currently has 500+ cars available from launch, and a considerable number will be added per month. So, don't be surprised if you don't see a car from the previous series among them.

Unfortunately, this also applies to the race tracks that can be driven. Currently, there are 20 racetracks available, some with two or more layouts, but you'll see them quite quickly, and it seems like every few races are the same. Some legendary circuits are already available, such as Spa-Francorchamps and Laguna Seca. An expansion of the number of circuits has already been announced, with the Nürbürgring-Nordschleife soon to be available.

Full of Detail
Turn 10 Studios also impresses us with details wherever you look, on the track, your car, or your own character. The visual aspect is certainly not lacking, playing on an Xbox Series X, but also on PC, Xbox can be proud of this achievement. The ray tracing brings the world to life on a new level. Although the game is already quite demanding for your graphics card, it is even heavier for your storage device. So, a good disk with a smooth reading speed is recommended if you want to play the game at its highest quality on a computer.

C 63 AMG S at Mount Hakone Circuit in Forza Motorsport - Xbox and Turn 10 Studios

Not only does this game excel in the environment, but also through your controller. Now you might be wondering, what does this guy mean? Forza Motorsport has been completely rebuilt in terms of physics. You feel every movement in your controller, steering wheel, or sim rig like you've never felt before. The control of the car during braking, accelerating out of corners, and of course, flying over the curbs and road surface. Each element has such a unique feel that the immersion only increases, enhancing your control over the car.

What is a racing game without sound, absolutely nothing. Therefore, the sound in this game is well done. A thick V12 engine screams through your speakers, and an old-fashioned muscle car shakes your place with its low tones and roar. Although the audio sounds very detailed, there is a strong emphasis on contact between cars. For example, if you kiss a guardrail or ram a door, you hear a dominating thud that cuts through all other sounds. I personally found this a downside and immediately lowered the audio level to 10%.

Not a simulator but not an arcade racer either
Forza Motorsport treads a fine line between simulator and arcade racer with this series reboot. It is a tribute to the sim-racing community that has grown significantly in the last few years, but it is also a welcome for new motorsport fans. So, the game is a lot more serious, for example, by working with time penalties like Lewis Hamilton always tries to hand out. No more artificial slowdowns like in previous games; now you will pay for your mistakes by adding your time penalty after finishing.

However, it still makes it easy for the novice racer by bringing in all sorts of assists and tools. From steering assistance to the rewind button, almost everything can be turned on and off to make the game as enjoyable or realistic as possible for you. You can also, of course, set the CPU opponents to match your speed on the asphalt. I played with all assists off and opponents at the maximum, which didn't give me much competition, so there may still be a difficulty level or two to add.

Casual with friends or winning a championship
The online mode is also quite present, and in my opinion, Turn 10 has taken a bit from the Gran Turismo series. So, there are now daily races with certain classes of cars, such as GT3 or prototypes. This, along with a race weekend, seems a lot like their competition at Sony Playstation.

Although it seems copied, they still do it quite well. Organize small races with your friends or jump into open lobbies and feature races with other motorsport enthusiasts from around the world. If you want to take it a bit more seriously, you can also sign up for an online championship that runs over a few weeks, just like the real deal.

With the introduction of online race weekends, we might see real championships being broadcast on streaming services or YouTube. There are also some rumors circulating about an Esports championship in this game. This should hopefully give an idea of how detailed this game really is.

Summary

After years of waiting, this reboot is welcome to fans of the series but also new fans. The game is full of detail, audio, and visual but also excellent in terms of control. The laser-scanned circuits provide extra depth, although there are not many circuits available at launch.

The catalog of 500+ cars, each with its historical story, is certainly nice to see, but here too, some iconic cars are missing at launch.

The most significant thing Forza does well is incorporating reality into a game, not so much in the environment but mainly in the setup of a race weekend. The introduction of necessary pit stops, different race sessions throughout the weekend, and upgrading your car.

Check out my full review on our website:

https://inthegame.nl/2023/11/08/review-ea-sports-wrc/

-- ENGLISH VERSION --

About 2 months ago, EA SPORTS WRC was suddenly announced via Social Media. Behind the scenes, EA has worked with Codemasters on a new Rally title. Can it adequately follow the renowned DiRT Rally series?

It's been over 4 years since Dirt Rally 2.0 was released by Codemasters. In the meantime, the company has been acquired by the mega-concern Electronic Arts and has developed a few games under the new collaboration, mainly the F1 games. However, Codemasters has been known for decades for their rally games, such as the Colin McRae Rally games on the Playstation 1. More recently, the DiRT series has evolved into DiRT Rally.

Where Codemasters left off with the previous Rally game, EA SPORTS WRC must pick up the thread and do justice to the legacy. Meanwhile, the rally world has shifted to new car technology, and some classes have changed.

Accessible to everyone but difficult to master.
Once you jump into one of the many cars in EA SPORTS WRC, you are bombarded with new signals that you don't encounter or feel in most racing games. The car's maneuverability is good and very responsive. Whether you're playing with a controller or a steering wheel and pedal combo, the game provides good feedback regarding the car's behavior.

Compared to DiRT Rally 2.0, EA SPORTS WRC is almost the same but actually takes a half step back in terms of difficulty. The detail in the road surface and car control is still there, but it's a bit more forgiving than the previous game it follows. What I did notice was that the road surface sometimes lacks detail. For example, standard asphalt feels somewhat lifeless, and you don't feel 100% what the car is doing, sometimes relying on guesswork at high speeds.

WRC - Capture 2EA SPORTS WRC by Codemasters and EA SPORTS
If you're not familiar with rally sports in general or want to improve your skills, you can turn to the Rally School. This is a course with a series of exercises that you encounter in most rally stages. From learning pace notes to mastering handbrake turns, almost everything is covered. This functionality reminded me a lot of the driving school in the Gran Turismo series, easy to grasp but challenging to master.

Lots of potential but still incomplete.
During our preview of this game, there were a few bugs. Quite normal for a game that wasn't on its final build at the time. The bugs included cars disappearing during a podium ceremony or a glitching car after a crash. During my sessions tearing through various stages with, of course, a few significant crashes, I still noticed the presence of some bugs. For instance, I was forced to reset my car because it had merged with a guardrail, and even lampposts were not safe.

Resetting your car incurs a time penalty. This was already present in previous rally games, so nothing new. However, the fact that you're almost forced to use the reset button and thereby receive a penalty is not enjoyable. I had to redo stages entirely, which can lead to frustration.

Overall, the game feels very good but somewhat incomplete. This may be because a considerable number of iconic cars are locked behind DLC, but mainly because the world feels empty. Mountains in the distance, for example, are visible but quite bare because you can almost see through the trees. Along the track, you see spectators here and there, but the ambiance around it is somewhat lacking.

Regarding audio, there's not much to complain about. The iconic cars sound good but are not a complete representation of their real sound. The new cars with a hybrid system sound quite similar and lack the punch, for example, of the Subaru Impreza 22B STI.

Gameplay is solid with room for improvement.
Focusing on gameplay, the game feels robust. Certainly a good foundation for potential successors bearing the same name in this series. The cars have good feedback, easily accessible for newcomers and controller players, and the detail from DiRT Rally 2.0 is still largely present.

However, there is still room for improvement in EA SPORTS WRC, mainly in the graphical aspect but also in simple elements such as menus and some gameplay points. The menu is fine at a glance, but if you want to start a quick race or time trial, you have to create an entire rally first. Unfortunately, it's not just buckle up and drive. The menu in the campaign mode is also cumbersome. A screen full of bars and various options that you have to complete in other menus brings a lot of confusion, which caused me a lot of stress before I even got behind the wheel.

In terms of gameplay, the game feels somewhat incomplete. The graphical aspect is fine, but distances in the game can cause a frown on your face. The game plays well, although there are occasional frame skips. The occasional bug is also hard to miss, but that could still be patched out, it seems.

It is certainly a successor to DiRT Rally 2.0; you immediately feel that it comes from the same studio. However, there is still a lot of potential to be tapped in this rally sim, but for a new title, it doesn't look bad.

Check out my full Dutch review on our website:

https://inthegame.nl/2023/10/31/review-endless-dungeon/

-- ENGLISH VERSION --

After a long wait, ENDLESS Dungeon has finally been released. This light-hearted yet challenging game has been on the list of interesting games for a long time, and we've thoroughly checked it out! Amplitude Studios and SEGA have finally released this twin-stick shooter after a considerable delay. The entire game takes place in the ENDLESS universe, also known from the game Dungeon of the ENDLESS. The unique blend of roguelite, tactical action, and tower defense makes the game easy to pick up for both young and old.

Dive into an abandoned spaceship alone or with friends in co-op. Choose your desired heroes and defend your crystal against ENDLESS waves of different types of monsters.

Heroes, turrets, guns, and one crystal
In ENDLESS Dungeon, you explore the abandoned spaceship with a party of heroes. From 8 different heroes, you can assemble a team of up to 3, both in solo and co-op mode. Each hero has its own characteristics and type of weapon, allowing you to create different teams based on your playstyle. A character dealing more damage, for example, may have fewer hitpoints than a tank character, and the skills of each character will also differ.

You naturally don't defend your crystal-bot alone with your party. Within the dungeons you explore, you can build turrets of various types. Each monster type has its own weaknesses and strengths, requiring you to pay attention to where you place turrets on the map. The turrets can apparently be upgraded by hitting them with the melee button, a feature I discovered later.

Specific turrets against a particular type of enemy aren't handed to you easily. By opening doors, you obtain resources that allow you to activate certain stations. These stations range from researching new turrets to developing machines to acquire more resources. There are only a select number of these points per map, usually the strategic points that monsters love to attack. A strategic mind will surely find this enjoyable.

Of course, you can't defend yourself with just your fists, though you can, but that makes things a bit more challenging. In each dungeon, there are multiple chests you can open. From general currency to upgrade your heroes to new guns for your dungeon run, you can find various items. Like the previously described turrets, each weapon also has an "element" and playstyle. So, don't just pick up a weapon without inspecting what the current enemies are weak against!

Easy but not intuitive
ENDLESS Dungeon is a relatively easy game to pick up. If you're familiar with another twin-stick top-down shooter, you'll quickly get the hang of this game too. However, the game sometimes leaves you a bit too much on your own the first time you play. Some items don't provide any prompts, the UI isn't very "in your face," and the overall level progression is quite challenging to grasp.

The shooting, moving, and running in the game are self-explanatory, just like almost every ability of a hero character. However, some abilities aren't entirely clear in their effects, which can lead to confusion during gameplay. A real tutorial for the game, not too long, would be welcome.

The progression system is also a confusing mess. Through a map, they show which floors of which sectors you've discovered. The idea that you should be able to see at a glance how far you are with a sector is not particularly well executed. Confusion and frustration set in when you've apparently wasted an hour in a dungeon you've already completed.

Verdict
ENDLESS Dungeon offers an enjoyable, challenging gaming experience for both veterans of this game genre and newcomers. The game cleverly combines different genres (roguelite, tactical action, and tower defense), making it suitable for a broad audience, both young and old.

Players can choose from a diverse cast of 8 different heroes with unique characteristics and weapons, allowing for various playstyles. The strategic element is enhanced by the ability to place and upgrade turrets, considering the strengths and weaknesses of different enemy types. Furthermore, the game provides enough challenges and rewards through collecting resources and opening chests for upgrades and new weapons.

However, the game is not always entirely pleasant and positive. This dungeon shooter can be confusing at times because crucial information is not always communicated clearly. A shorter, effective tutorial would be welcome. Some abilities of the heroes can be unclear, leading to confusion during gameplay.

The progression system and the display of discovered floors and sectors on the map can be confusing and frustrating for players who think they are replaying completed content.

Nothing better than the previous game, just the same thing done a little bit better.

Lorewise things are explained now, things are less of a secret. Seasons getting kind of boring as they continue to recycle their content by just using different levels, dungeons, strikes.

Good game by the masterminds behind my all-time favorite franchise "Halo". Nice continuation and slight nod to their previous work by hiding some easter eggs here and there.

Your typical looter shooter with the option to play PvP if desired. Tons of grinding by yourself or with a party.

Endgame content was big fun, made some friends along the way from all over the world but didn't have a proper way to find players besides their forum at that time.

DLC's were a nice continuation of the OG story in Destiny however it was a bummer that every expansion had a hefty price tag. It happened that some content was already existing in the game for 2 years prior to its release, but simply locked behind a paywall.

Fun game with a nice story telling, should be a "reboot" of the series in some kind of way.

Highly anticipated game, with some nice graphics and nice attention to detail.

Gameplay is however fairly repetitive and story missions can be completed fairly easy. Progression is fast with many skills to unlock however they take away the freerunning aspect in some kind of way.

Amazing game, could've been a lot better for a highly anticipated reboot.

Cool game which introduced me to the Zelda series but was lacking some depth.

Game is very open and doesn't really tell you what to do. Quests are quite hard to follow and it doesn't really feel like a story quest but more like side-missions.

Played 3/4 through the game but couldn't find the energy to pick it up again.

Fun game with nice little mechanics but could be executed better in terms of story, quests and other little things.

This game hits the nostalgia spot dead on and was big fun to play. Nice use of the 3D aspect and an extended version of the story.

More endgame content to do and has a nice but simple "multiplayer". Trading can be done via the Mystery Trade functions, did complete my legendary hunt because of Mystery Trading.

Fun game, would play again.

It's a very solid Pokémon game going back to its roots but using new technology. The previous Pokémon games really helped with the experience regarding the open world in this game.

The story has a nice plot and is quite suprising from time to time but it is on the shorter side. Use of multi-battles could be used more during the story and is really only seen once/twice during your Gym Badge adventure.

Multiplayer is fun, you can share an online world with other players where you can do multiple activities together without have the issues of loading screens.

It's a really interactive game and has made a big step forward regarding the Social aspect and multiplayer. Have not played the expansions yet but will be doing soon.

It's a very solid Pokémon game going back to its roots but using new technology. The previous Pokémon games really helped with the experience regarding the open world in this game.

The story has a nice plot and is quite suprising from time to time but it is on the shorter side. Use of multi-battles could be used more during the story and is really only seen once/twice during your Gym Badge adventure.

Multiplayer is fun, you can share an online world with other players where you can do multiple activities together without have the issues of loading screens.

It's a really interactive game and has made a big step forward regarding the Social aspect and multiplayer. Have not played the expansions yet but will be doing soon.

One of the best Pokémon games in my opinion. Grew up on 1st generation but this generation with the Sinnoh region just has a special place in my heart.

Amazing game which made me lifelong friends and amazing memories. From trading, fighting and creating secret bases in the underground tunnels.

One of the best Pokémon games in my opinion. Grew up on 1st generation but this generation with the Sinnoh region just has a special place in my heart.

Amazing game which made me lifelong friends and amazing memories. From trading, fighting and creating secret bases in the underground tunnels.

What a time.

This game is all-skill, no luck. Remorseless for casuals but rewarding when grinded to a ridiculous level.

In Rocket League there is no such thing as better perks, better guns or faster cars. The only thing that makes a difference between you and your opponent is your honed skill and techniques.

Becoming a master of "car-soccer" by simply just training, training and some more training is rewarding in the end. The rewards you get along the way are a nice addition, but don't matter in any way.

Competitive wise, this game is the place to be in terms of esports. It cannot beat CS2/CSGO nor League of Legends yet but it sure is amazing to see what the top players can do with their car, a ball and some boost.

Unfortunately, Psyonix/Epic Games have dropped support on the fun game modes and arenas. These were initially created back in the SARPBC days and also evolved and arrived in Rocket League. Football fields in many different forms, shapes and layouts added to the fun in this game. We no longer see these arenas besides in custom play but we do see a "new" game mode in the casual playlist.

Final Fantasy XV is the first game which I have played in the series. Mostly because of the first-time use of real action combat instead of turn-based combat.

Game feels amazing and has stunning graphics for it's time. Started playing this game on the PlayStation 4 but switched to PC as it was even prettier of an eye candy.

Gameplay overall feels very good, combat is solid and is quite intuitive. Usage of your party members and making combo's together is a nice addition and makes the combat feel detailed instead of stale.

Unfortunately, there are a lot of invisible walls which hinder you from REALLY exploring the world. This is most-likely done because of content which was cut during development, which was really ALOT of content.

The first 75% of the game has a really catchy story to it but once you come to the final chapters, you start to realize that the story doesn't add up. Things are misaligned or not even spoken about and suddenly.. poof you're in a situation which you don't have a clue about what is going.

A lot of the areas you visit in the game are a only a one-time-stop. Which is a shame, since a lot of the initially intended content was taking place in more different areas.

Game could've had way more potential from what I have learned by deep-diving into this game. Sad to see that there was a lot of content cut from the final game. Some say almost 60% of the full story was cut, the rest was released as the game we now know.