final fantasy 7 rebirth is the kingdom hearts 2 of final fantasy 7s

final fanasy viii is a masterpiece and we need to investigate what's been going on with the way people have been talking about this game for 25 years

i loved Mutazione and voraciously raced through my first playthrough of this. the art is gorgeous, it feels like you're zooming around a big picturebook. the story takes place long after the world is destroyed due to climate catastrophe, and people have only legends and remnants of the world we live in today. the islands of the Saltsea Archipelago have developed tenets to prevent another catastrophe - they practice collectivism, restorative justice, and shared grief.

the cast is full of delightful, nuanced characters. there are so many choices and branches (and a cool card game with different rules on each island!), it's really a level up from their last game. definitely recommend this (and Mutazione!) for fans of modern narrative adventure games like Kentucky Route Zero, Night In The Woods, Pentiment, Citizen Sleeper, etc

aggressively tedious and banal, a huge disappointment. great animations.

another analgesic banger!!!!!!! i loved the story and can't stop listening to the music, but as i'm sitting here at 3 AM basking in the glow of 100% completion, i cannot get over how tightly designed this game is. the campaign is perfectly balanced to complete without tearing your hair out, but for platforming sickos i can highly recommend the Bubble Adventure post game collectathon to really get into the nitty gritty movement / control tech. astonishingly deep for a game with effectively two inputs. i almost want to fuck around and say something incendiary like This Is The Celeste Of 3D Platformers... will need to sit on that for a bit perhaps, but goddamn this game rocked!!!

(played after Constance update)
really great little gem here, recommended heavily for any fans of last year's phenomenal I Was A Teenage Exocolonist. there's a similar experimental narrative structure on display here - something akin to roguelike mechanics but for narrative (between these two games and Overboard do we have a burgeoning mini-genre here?)

i can see why people were put off with the short game length pre-update but after doing two runs in a row today + yesterday i actually think the current 14 day seasons are probably a little long in the tooth. my second run ended in me picking up entirely new sidequests i had no hope of finishing just to see some more content during the last 4 or 5 days.

putting it down for now but very excited to return to it in the future to pursue another path.