Just some quick thoughts for this one, apologies if it's a little scatterbrained.

As a game this is probably the most ""content"" for your dollar that you could possibly get out of a scripted game and I'm truly blown away by how much effort it must have been to put this whole thing together. Dondoko Island is a minigame with more mechanics than 98% of the games I play each month. If that were all there is to say then I'd be giving it a 10/10 - and I understand that everything after this point is going to make me sound like an insane person to 85% of people playing this - but the truth is that this game (like Y7) is so hell-bent on being silly at all times that it often undercuts itself when it comes to dramatic tension or consistency of plot/characters - again! Genuinely, if the Ichiban games just knew how to solve their tonal issues then I'd be giving this game an extra star, if not more. Classic Yakuza goofiness works best as a break from the drama - it's less effective when the cutscene establishes a legitimate, serious threat to your loved ones and then immediately warps to your female party member decked out in a coconut bra and maracas strumming a ukulele at a guy with a beach ball for a torso.

Some things (the combat and chain attacks, Hawaii, every non-Sujimon minigame) are miles better than they were in Y7, but the game also loves to tell the same jokes over and over so things that are initially endearing (seonhee fangirling over kiryu) become extremely grating by the end. I also think Yakuza Gaiden works better as a farewell tour for Kiryu because it's not just crammed into a game about someone else in a city he's barely been to - having Kiryu reminisce can be fun at points but so many of the locations are completely arbitrary and having Kiryu go "Remember all the times Date rescued me in a helicopter?" because he walked into a cafe feels dry and artificial, not fun. I'm almost resentful that so much of the focus is placed on him in this story when his main purpose for most (not all) of it is to be a cool friend who people on the street constantly recognize. The big Kiryu checklist wavers between being interesting (reflecting on basic things Kiryu never got to enjoy because of his insane life of constant fighting) and mind-numbing (do you remember the dancing minigame in Y0? how about the fishing minigame?). Ultimately though, it's part of a larger push to make these characters feel like they have lives outside of Ichiban's adventures (Ichiban included) and it works wonders... when it works at all. Tomizawa shines particularly brightly as someone whose drink links highlight a life that's been uprooted in a way that ties into the main plot while remaining personal to him and exposing more of his character. Saeko and the other women, however, mostly get these nothingburger chats that are about Ichiban or how cool Kiryu is or how stressful it is to run a business.

Also: It needs to be better about signposting when you're about to switch protagonists. At one point it splits your group between two locations and warns you that you're going to need good gear because there's some combat coming up, but it doesn't tell you that it's going to switch you to the other group first, leading me to 75 straight minutes of fighting with a party that is severely underpowered because I read the warning and assumed I'd be fighting with the group I was currently controlling.

Also also: I'm still not a fan of the enemies they cook up in the Ichiban games. A lot of them are creative and fun and a lot of them really, truly are not - it's cool to see what attacks they assign to random day jobs, it's not funny or interesting when the fat guy in ill-fitting clothes hits you with a big hot dog or the Chinese mafioso performs acupuncture in the middle of a fight. That shit is so fucking boring, dog. Ichiban could really use a better imagination.

I realize that this might seem overly negative for the rating I've given. I enjoyed myself for the vast majority of its runtime, but so much of this just collapses in on itself for me when I give it any thought at all. I'm still in awe at the production value here - this game blows my mind in much the same way that 2D mode in Dragon Quest XI did - they simply did not need to go so hard in crafting a big video game buffet. Combat has only seen a few changes but the changes that have been made take it from something I tolerated in Y7 to something I truly enjoy (as long as I'm not underleveled). Y8 addresses so many of the concerns I had with Y7 but about once an hour I'm reminded that the Daidoji faction is transparently complete nonsense (in the same way the Florist used to be), that the Drink Links still insist on having One Big Problem that each character must solve that ends in a fight (which means each character only gets to talk about a single thing during their moments in the spotlight), that both the English and the Japanese dubs feel inappropriate for the setting at least 50% of the time. There's a lot to like about this game and for significant chunks of it - mostly while I was ignoring the story - I was considering just giving it 5 stars and calling it a day, but the more I think about it, the less appropriate that feels.

Reviewed on Feb 01, 2024


6 Comments


2 months ago

"if the Ichiban games just knew how to solve their tonal issues then I'd be giving this game an extra star"

this whole part resonates with me deeply

2 months ago

the enemy part too kind of since the funniest enemy type i could find was some tall ass clown called Quarterwise

2 months ago

@SnowBright: It does feel like they're closer to figuring all this out - I'm grateful that the enemies aren't transforming into "Twitchy Streamers" during the climax - but I'm not sure how you're supposed to reconcile the fact that combat = Adachi is dressed like a football player and then place that next to a cutscene where you think you're going to watch a child die

2 months ago

I enjoyed Y7 more than any of the other Yakuza games so when they said Kiryu was gonna be in this one i immediately became disinterested. There is noo way you could stretch a character out for like 8-9 solid games, by your review it kinda sounds like i was right. Also glad u brought up how flat the female party members are in comparison, havent played this one obv but i remember in 7 they would all just be like Haha I Woman and I..... makeup.

Really enjoyed reading this, good stuff ^_^

2 months ago

@moschidae: appreciate the kind words! yeah if those are your concerns then they're well-founded. i think there's a lot of room to use Kiryu in interesting ways and for much of the game they don't really bother with that. the women in the party do feel more like actual characters this time (YMMV) but it's almost entirely off the strength of the walk 'n' talk chats, because the big shiny drink link cutscenes end up feeling pretty bland when they do happen

2 months ago

The overacted and campy scenes in the main story of LAD were aspects I wasn't all too fond of. I hoped the tonal shifts would be better handled here, considering Kiryu is present. I just prefer the balance of keeping overacted and cartoonish aspects in the substories and general side content of the game (which I always adore), while the main story remains serious and tense. Sad to hear that it's apparently not the case here at all.

Really great review!