was it fucking worth it?

As I am writing this right now, my car is perched atop a bus station, watching endless amounts of police cars slam themselves into the pillars below me as i rest motionless. Once I've rested long enough for the timer and bounty counts to reach their arbitrarily high numbers, I will retreat back into the bus station on a raised platform, where either the police will not realize what I am attempting to pull and they will remain under me at a length just far enough for the game to consider myself having evaded the cops, or they will catch onto my shenanigans, drive up to my platform, and catch me red-handed, putting the past 20 minutes or so of idling to waste, and forcing me to start over from square one. Yep, that's me. You are probably wondering how I got here, so allow me to explain.

I've been quite the fan of racing games these past few years, so I've been giving the NFS series a solid go. I've heard from many people that Most Wanted '05 was the pinnacle of the series, the thrilling fan-favorite before the slow but certain decline. "The cop chases are awesome", I've heard. After hearing all the hype, I grabbed myself a (surprisingly pricy all things considered) copy of the "definitive" Xbox 360 version, played through the Underground duology for context, and went to driving. The thing about this game is that it's strongest and most unique improvements are also the sharpest double-edged sword that makes this game so much less enjoyable compared to it's predacessors imo.

The game itself is pretty similar to the previous years NFS, Underground 2, albiet with some additions and changes. The open world is still there, though the game now offers a menu to just quick-jump to races instead of needing to spend time driving to waypoints. It definitely gives the game a much snappier pace to it, at the cost of making the free roam mode almost entirely optional unless you need to go to a car shop (and even then I found the fastest way to do that is to just go back to the safe house and use the shops right next to it). The races still feel just as weighty and solid as previous titles, cars still feel good to drive, and the drift/streetcross events are omitted from previous games. The dreaded drag race events are regrettably still here, but they are so few and far between that it's really not much of an issue imo. The races are still as fun as ever, and like Underground 2 the racing difficulty strikes a nice balance in never making you too far ahead, but also not going turbo overboard like Underground 1 did with the rubber banding. Races are still fun and cool!

The vibe of this game is also entirely different from previous games. We have gone full 7th gen mid-2000s edgy punk vibes by now, baby. This game is DRENCHED with that iconic Xbox 360 piss filter, races take place in a shady, dirgy, late-afternoon city rather than the neon-lit night life vibes that the Underground games carried. The muddy pallete isn't to say that this game is bland, it's still quite stylized after the dirty vibes that they are going for. Whenever you clear an event, the game shows a picture of your car at the time of winning, shown through various dynamic camera angles depending on how you finished, all shown through a detailed background of asphalt and concrete. The game has more of an edgy plot this time around; it's a revenge story. Your unnamed street racer man is doing street racer things when this sunnuvabitch challenges you, cheats the race by rigging your car beforehand, tries to steal your girl, and gets to the top of the street underworld using YOUR ride. It's up to you to rise up the hooligan leaderboards by taking out the top 15 racers to finally give that mfer a piece of your mind. Essentially, this is car-themed No More Heroes. Instead of the CG cutscenes of the previous games, this uses live-action FMV actors for the cutscenes and it is gloriously cheesy. Each member of the Blacklist has their own intro that looks like it came straight out of a trashy MTV reality show, complete with stylized graffiti tags for every member. The cheesy cutscenes if anything felt more like the series was going back to its roots on the 3DO, as the very first Need For Speed game had quite similiarly playful live-action cutscenes. My only wish was that the game could have had more to show in its narrative, as most of the cutscenes are at the very beginning of the game. It certainly knows how to set the mood really damn well though!

All of this falls apart with the newest gimmick this game offers; the famous cop chases. Cop chases are an iconic aspect of the original Need for Speed games, so this game brings them back after their absense in the Underground games. Sometimes while minding your own business, a cop can find you and instigate a cop chase. Evading the cops for long enough gets your heat gauge up, which gets more cops to show up until the game reaches cartoonish levels of police activity, flooding your screen with so many cops wanting to ram your ass you'd think you are playing Dynasty Warriors in Detroit. Cops can also sometimes rear their heads into you mid-race which turns things chaotic as now you have to handle both your opposition as well as your newfound persuers. All of this sounds good on paper, and at first the chases were really fun to do! The problem comes from the persuit milestones. In order to deem yourself worthy to challenge the next Blacklist opponent, you need to pass these arbitrary challenges, and they just get increasingly rediculous as time goes on. Stuff like "ram into 25 different police vehicles", "bypass 12 different police blockades", "stay in a persuit for longer than 13 minutes", etc. What's annoying about it it feels like the point of the higher heat levels feels more like a timer system a-la old arcade games making a higher effort to kill you the longer you linger, yet the milestones feel like they are set at directly counterintuitive goals, focused on farming RNG elements that are usually outside of your control (like when and where blockades spawn, or how many of certain cop cars can show up). Make a mistake and get busted, and you lose all of your progress for that chase, which gets REALLY frustrating when you lose 15+ minutes of chase progress to something stupid like a random truck in traffic running into you or a slightly uneven piece of terrain geometry catches you up. Get busted too many times, and you lose your car, and if you lose all your cars it's game over, so there's a significant punishment to messing up chases. I can understand why people see the high difficulty as a good sense of tension, but I really HATE it when games make me feel like I'm wasting my time, and the chases in this game felt so much like that. It never felt like whenever I got busted that it was a mistake on my end, but rather just some unfortunate circumstance that happened from the game deciding my time was up and launching 5 different waves of suicidal armored police SUVs on my ass that launch me into the pirhana pit of 20 cops chasing my ass. Like imagine playing Pac Man, but every minute the game adds another ghost to avoid, and the game just gives you dumb objectives like "eat 30 ghosts", forcing you to linger until things get too much. Eventually things got too much for me, and Need for Speed: Most Wanted became Need to Cheese: the Wanted System as I learned about the handy Bus Stop exploit that I have been using this whole time. And even then, sometimes the bus stop trick doesn't work and your time gets wasted anyways!!!! The only way to leave cop chases is to escape or get busted too, there's not even an option to quit to the menu in the pause screen so if a cop comes when you are trying to do something else enjoy having your time wasted!!!!!!! gaming!!!!!!!!

Idk man, this game certainly has vibes but the cop chases just made this game absolutely sour for me. I think I've come to realize from playing this and the Underground games that these games aren't really designed with the premise of actually being "cleared", and the fun comes more from being able to just drive around and vibe in the game. Because in my times playing any of these games so far, I've noticed that they revel in dragging themselves out way too far, wasting any progess-seeking players time. For every time I was vibing with the races and aesthetics, I was absolutely livid with frustration at watching my sweet time go to deadass nothing. The Blacklist 15 could have been the blacklist 10 and the point would have still made its way across imo.

Anyways, I was able to make it through that final cop milestone, so time to finish this game. I noticed one of the cop cars try to drive up and bust me while I was writing this, but they backed up and left on their own instead. Perhaps the game has finally taken pity on me, and realized enough has been enough. Usually I don't write reviews of stuff before having seen the credits roll, but I feel at this point my opinions have solidified and by the time anyone reads this, the deed will have been done.

Reviewed on Apr 14, 2024


3 Comments


17 days ago

made me laugh, good write-up

17 days ago

I have to say your statement "The Blacklist 15 could have been the blacklist 10 and the point would have still made its way across imo." is super on point. Game feels like it gets grindier and grindier with every blacklist member. I still haven't finished it because of the damn high requirements after 10th one

17 days ago

@LordDarias glad to be of service, i do my best with every review i write

@gsifdgs I def think that it's a common trope between the black box NFS games, I haven't played Hot Pursuit 2 PS2 just yet (my classic series NFS runthroughs went kind of sour when I found out high stakes REALLY likes to waste your time and I couldn't get Porsche Unleashed working on my PC (though i did get it running on my steam deck so honestly ill probably be playing it sooner rather than later)) but it really seems like they want to drag out as many hours out of the game as humanly possible. Maybe it's a publisher mandate in order to make sure they hit a game length quota or something? they def could have shaved like a whole third from UG1, UG2, and MW05 and they would have been more enjoyable to the game clearers of the world. Or maybe I'm just really biased towards liking shorter games, who knows.