Hm. This game is certainly a game, all right. It definitely doesn't feel like it knows what it particularly wants to be. It's like they were originally going to make a more exploratory resident evil-esque survival horror game, but then at some point decided to not do that and instead make a linear room-based action/puzzle game...? The main mansion the game takes place in is designed in an interconnected way much like in resident evil, but you can only go through the doors the game wants you to go through, so it's extremely linear, which is strange because 3 of the 5 chapters are macguffin hunts that you would THINK would allow you to collect in any order you want, but in actuality it just funnels you through its predetermined path. The combat is very slow, as if it is designed to be a last resort that can only attack one character at a time, yet the game is full of enemy clear rooms where the game dumps tons of enemies on you with little to no support. Most of the levels feel more like puzzles while you figure out how to cheese whatever random arbitrary objective the game wants you to do, and somehow succeed. The game also sets your health for EVERY ROOM, which makes conserving health absolutely pointless. All of this culminates in a game that is really disjointed and I can't really reccomend. It has the signature Rare charm to it, for sure (especially in the sound department), but unless you are a really big fan of the company I would say to avoid this one.

Reviewed on Mar 10, 2023


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