kotomaru
Bio
submissive [citation needed], breedable [by whom?]
submissive [citation needed], breedable [by whom?]
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Replay '14
Participated in the 2014 Replay Event
Loved
Gained 100+ total review likes
Pinged
Mentioned by another user
Popular
Gained 15+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Donor
Liked 50+ reviews / lists
Best Friends
Become mutual friends with at least 3 others
Gone Gold
Received 5+ likes on a review while featured on the front page
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
216
Total Games Played
004
Played in 2024
086
Games Backloggd
Recently Played See More
Recently Reviewed See More
I was recommended this because it had "zero backtracking" but that was a lie and honestly while I disinterestedly noted the clever mechanics I did not actually enjoy my time all that much. I was stubbornly just trying to finish it.
I kept reflecting whether I changed, whether I just hated video games, or what, as I tried to do yet more clutch shit that required me to rewalk across the map over and over again if I missed a jump -- but then I remembered how much I liked Metroid Zero Mission and how I enjoy my playthrough of Fire Emblem right now even though it's on hard mode and I keep having to reset when someone dies. That feels like a minor inconvenience, and eventually I get it and I can save and put it away for another night. I guess in this case it feels like a "bigger" inconvenience because I'm not having a splendid time to begin with.
I kept reflecting whether I changed, whether I just hated video games, or what, as I tried to do yet more clutch shit that required me to rewalk across the map over and over again if I missed a jump -- but then I remembered how much I liked Metroid Zero Mission and how I enjoy my playthrough of Fire Emblem right now even though it's on hard mode and I keep having to reset when someone dies. That feels like a minor inconvenience, and eventually I get it and I can save and put it away for another night. I guess in this case it feels like a "bigger" inconvenience because I'm not having a splendid time to begin with.
This review contains spoilers
I thought that all I wanted in life was Persona 3, but done like Persona 5. And by all rights this should be my favourite Persona. It does so much right. Tonally it's just dark enough — even better, it gets ridiculously bleak. Its lore as regards what Personas are, the message it has on what it means to live, its frank relationship with death, are all wonderful.
So why does this game feel so long?
I kept asking myself this as I went through it. I've played other Atlus games. They were even longer than this, but those never felt like they were dragging. I was enraptured by them. I felt like, why does it feel like a slog to just, finally, finish it?
I don't mind the Tartarus format. I actually preferred it over specialised dungeons — though variation probably helps with the runtime of the game — because it felt like this monumental effort I kept chipping away at.
I think overall it's just that I'm less invested in the characters than I was with Persona 4. And that's strange, because by all rights I feel like I should prefer what we're doing here, in this one. I understand why P4 had to turn down the heat a bit — the stakes are ridiculously high here. But I'm really glad that the Hashino trilogy starts out by punching for such ridiculously epic proportions so that they could optimise for what they were good at: slice of life friendship simulators.
I was prepared to finish this game and say as much — hmm, started to drag, whatever — but then the ending of this game just hit me like a punch in the gut. It has such a perfect ending. And this game has still managed to affect my life and get me to reflect on what's important to me. In that way, when all the characters say to Makoto, "you taught me that" — I feel that, too. Thank you.
So why does this game feel so long?
I kept asking myself this as I went through it. I've played other Atlus games. They were even longer than this, but those never felt like they were dragging. I was enraptured by them. I felt like, why does it feel like a slog to just, finally, finish it?
I don't mind the Tartarus format. I actually preferred it over specialised dungeons — though variation probably helps with the runtime of the game — because it felt like this monumental effort I kept chipping away at.
I think overall it's just that I'm less invested in the characters than I was with Persona 4. And that's strange, because by all rights I feel like I should prefer what we're doing here, in this one. I understand why P4 had to turn down the heat a bit — the stakes are ridiculously high here. But I'm really glad that the Hashino trilogy starts out by punching for such ridiculously epic proportions so that they could optimise for what they were good at: slice of life friendship simulators.
I was prepared to finish this game and say as much — hmm, started to drag, whatever — but then the ending of this game just hit me like a punch in the gut. It has such a perfect ending. And this game has still managed to affect my life and get me to reflect on what's important to me. In that way, when all the characters say to Makoto, "you taught me that" — I feel that, too. Thank you.