18 reviews liked by kudoh


Why dat mf eyesac always cring

I only finished b/c I wanted to play the other games, and it's was worth it

i know nothing about this game but one time i clicked on the blog of someone who followed me on tumblr and discovered that they almost exclusively drew gore art of one of the characters in it. just needed to get this out

"This is crap. This is an unbelievably bad game."

man. this was so bad that it made me start getting really annoying about gaming remakes on twitter which I'm continually embarrassed by, but it's hard for me to not be cynical about this thing on a level greater than 'i don't like what they did to a game that i think is good' bc to me it speaks to almost everything I find frustrating about the games industry at the moment

and like, I don't like to be miserable about media that isn't actively harmful! so what a shame that this remake feels actively miserable about the original game itself. it feels like the gaming zeitgeist at large sometimes have to be told when they're allowed to like old games instead of giving them the sweeping dismissal we generally give to anything older than a decade. if a game hasn't had a popular youtube essay about why it's good, actually, then it needs a remake to be playable in the modern age, right? jim ryan got absolutely demolished for asking why anyone would want to play a ps2 game nowadays, but we'll still eat this up because it has pretty lighting or w/e?

anyway to actually speak about the game itself, I think a lot of really questionable details in its presentation were largely overlooked when it came out. most people agreed that the new UI kinda sucks, but I've seen much less focus given to the janky facial animations (which will look worse in a few years than the original's lack of animation does now btw, there's a reason fromsoft straight up didn't bother) and questionable cutscene lighting and direction. a lot of scenes that from's team evidently gave a lot of care to in the original, like the dragon cutscene in 1-1 and king allant's entrance, look flat and lifeless in comparison - perhaps lit more realistically but cinematographically botched and much less effective. NPCs emote too much when they don't need to, and too little when they do, and every edge on most of the character designs has been sanded down to an unreasonable degree. the voice acting is a huge step down, the animation is all more weightless, etc, etc

fromsoftware are such an unlikely success story, and demon's souls has a weird place in their catalogue where it often gets dismissed as a kind of janky dark souls prototype instead of being taken on its own merits, so it kinda sucks to see it finally given mainstream attention only when its original paint job is stripped away in favour of something that exists primarily to show off the ps5's ability to push polygons. fromsoft's name isn't even attached to this in public, the vast majority of their original work taken out and replaced with presentation that's completely detached from the original's quiet, subversive style, despite bluepoint insisting that it's the same because they kept the gameplay intact or w/e

anyway this review is way too long and idk if i'm even allowed to post this here when it's so irrelevant to the game itself but I think this thing's mixed reception should prompt a lot of us to reconsider how we think about criticising games. is it an example of obnoxious purism when someone criticises the sweeping change in architectural style here, or the brighter colour palette? personally I think we should appreciate those details a lot more even before a new studio arrives to replace them wholesale, I have a lot more fun getting nerdy about the little things in games than I do trying to not be pretentious about them, and I think the push for better game preservation is allowed to point this stuff out without being shot down for nitpicking or w/e

(mask off, I think bluepoint are artistic terrorists and sotc ps4 was just as bad as this! give me my atmospheric haze or give me death, cowards)

Off

2008

hydrogen batter vs coughing baby

I've been playing this with friends on game pass and man, it's just so hollow and empty and boring. I'll give a star for James Urbaniak's voice acting though, since he clearly put some effort in

If I wanted to play as Russian wedding host with infantile attitude in technophobic setting I'd go outside

My friends really tried to get me into this, and I played it with them for a while, it just wasn't too engaging to me.

NPC dialogue is just schizo rambling and not cool kind. It's the "listening to a crackhead homeless man on the streets of New York" kind.

It's a peaceful and laid-back kind of industry/crafting/management/whatever game. The crafting UX is one of the worst I've ever seen and the exploration aspect is extremely limited for a "space exploration" game. Once you fully explore one planet you've basically seen all of them. The only thing that changes is the terrain generation itself, which does give every planet a unique visual feel and a somewhat unique way to be traversed. But in terms of what you're actually doing, which is collecting resources and building a factory, every planet is exactly the same. The only thing that changes is the color and name of whatever resource is semi-unique to that planet.
I'm still giving it a 3/5 because that one thing you do is very fun and all the little toys you get to build along the way are fun to play with too. It's a shame that they're basically useless outside of some fetch-quest.

I'm gonna go ahead and say that I completed it even though my brother blew up our very important item storage and may or may not have bricked our save, shortly before stranding us somewhere else by clipping our ship into the void.
I don't get why people say this game is good with friends. Maybe we were playing it wrong, but to me it feels like it would be the perfect game to play while listening to a podcast or music or some random 3 hour long video essay.