lamprey_
Bio
Lamprey ^^
Love the aesthetics of the 90s and 2000s, CRTs, pixel art, flat polygons, and a good story...
Lamprey ^^
Love the aesthetics of the 90s and 2000s, CRTs, pixel art, flat polygons, and a good story...
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Epic Gamer
Played 1000+ games
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
1765
Total Games Played
011
Played in 2024
000
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Okay, so here we have a supposed port of the 2008 compilation for Windows... On one hand, the content itself isn't bad since we have a better version of DMC3SE for PC compared to the 2006 one. On the other hand, this is a completely unstable emulated version. Without a "exit to desktop" option, because after all, this is a virtual PlayStation 2 at 1080p with corrected aspect ratio to 16:9, if you want to exit, press Alt+F4, which is a shame because I played most of it on my TV via Steam Link, far away from the keyboard. The menu textures remain low quality, So you can have a bit of nostalgia in 480i as well, maybe that was good since Alt+Tab usually crashes the game.
It's so sad to see that the most accessible way to play the first three Devil May Cry games currently is to pay 99.99 BRL on Steam for three poorly emulated versions.
It's so sad to see that the most accessible way to play the first three Devil May Cry games currently is to pay 99.99 BRL on Steam for three poorly emulated versions.
It's an important game, but it's in a genre obsolescence limbo that makes it hard to seriously recommend (just not as hard as DMC2). I think for those curious about experiencing the franchise in its entirety, it's worth starting here, as it can be said to be a quite solid game for its time, and then progressing in release order to avoid disappointment with crude gameplay and level design that weren't as refined yet.
DMC3SE in its definitive edition, this is the true game that paved the way for modern three-dimensional hack 'n' slash... it's a good entry point for the franchise and it's hard to go back and play the first afterwards, which feels quite clunky in comparison to this one. The concern for gameplay here was evident, can't even say they try to fix the issues of the second game, it actually feels like two different franchises both in technical terms and in subjective aspects like the plot and art direction.