This review was written before the game released

Imagine transforming from one of the most beloved and pop-culturally relevant video games of all time into the laughing-stock punching bag of the gaming community. And imagine turning into said easy-target laughing stock in only four to five years. It took Sonic fifteen years and a legendarily bad game to even be considered a low-hanging fruit, but all Overwatch needed was a singular, progressively-shittier game and an absolutely terrible company to dig its own grave. The way our entire culture turned against Overwatch over the course of half a decade... man, I've never seen anything like it.

I'm not gonna say that the evils of capitalism, corporate corruption, and the horrors of male-dominated and abusive work spaces destroyed Overwatch and Blizzard as a whole, but... nah, I'm fucking with you, it absolutely did. Of course it did. Overwatch made so much money and made so much of a cultural splash that there was nowhere to go but down. The only surprising - but not too surprising - part was just how blatantly Blizzard embraced their descent into hell. Their massive layoffs, the leaked spreadsheets demonstrating wage & salary disparities between employees, their notoriously toxic workspace, that Hearthstone Hong-Kong incident, Bobby Kotick and the numerous sycophants protecting his caustic ass, everything about their rapey tendencies and the power hierarchy they held over their female employees, a hierarchy that led to the inevitable but devastating sexual-harassment lawsuit... it's like Blizzard saw the abyss ahead of time and decided to say "fuck it" with a big, flashy dolphin dive straight into the fiery pools of hell.

Overwatch was huge, man. It's easy to forget nowadays, but everyone was playing Overwatch in its heyday. It appealed to everyone: kids, teens, and - crucially - college students and adults that appreciated the diversity and edge that Overwatch's multifaceted roster brought to the table. Was it ever a balanced or competitively-viable game? Fuck no. But that's what separated Overwatch from its biggest, oft-compared contemporary (League of Legends): it was casually enjoyable. Anyone could pick up Overwatch and find at least one character that personally spoke to them - the characters were unique and distinctive and eye-catching but not too complex or different from one another that actually playing the game required years' worth of study and practice. Overwatch was the perfect game to pick up and play for a couple hours, and the impact left behind by its' iconic, flashy, Street Fighter-esque cast of characters was incredible.

I mean, shit, do you know how much Overwatch porn there is?? It's absurd how much fucking porn it got in such a short amount of time. The impact Overwatch left on the gaming community was only secondary to the impact it left on the Pornhub community. (And I mean... Dva, Mei, and Mercy are pretty god damn cute!)

And yet, after that incredible tidal wave that Overwatch had been riding for a solid year or two... rot began to set in. And it set in quickly. A baffling amount of poor decisions began to plague Overwatch and destroy it from the inside out like an unseen cancer. The introduction of Roll Queue, a universally-despised mode that became the default way to play OW for some garish and confusing reason, a decision that made the game both boring and impossible to play given the absolutely rancid wait times between matches. A devastating lack of new content, maps, or modes, and a content schedule so slow it might as well not even exist. Progressively lamer and uninspired new additions to the cast with abilities that turned an already flimsy game into an unbalanced disaster where you either pick the character that wins, or you don't and you suck. The inevitable rise of toxicity, throwers, and smurf accounts that began to dominate lobbies. The often strange and unwelcome amount of nerfs and buffs they would give to characters seemingly at random, or that one time when they made Symmetra a completely different fucking character.

Overwatch had an atrocious sense of flow and balance. Blizzard had an uncanny 'talent' for adding things no one wanted and taking away things that everyone liked. They mismanaged everything so poorly that it almost feels like they were doing it on purpose. You remember that scene from Spider-Verse where Miles intentionally got every question wrong on his multiple-choice quiz? How his professor pointed out that if Miles had just answered randomly, he would've at least gotten some of the questions right through the law of averages, and thus, he must have known all the correct answers and intentionally bombed the test? Sometimes I feel like that's what Blizzard did with Overwatch. I feel like it takes skill, practice, and intent to make something as profoundly empty as Overwatch became. They had to know exactly what was making Overwatch a laughing stock, and yet they deliberately chose not to address these issues and actively made the game worse in a flagrant attempt to say 'fuck you' to all the haterz. "You don't like our game? Well, fuck you, now you can't even play it anymore. Now if you don't want us to ruin your precious little game any further, then sit down, shut up, and buy our merch, you fucking lemming."

Unless they actually are that incompetent. In which case LOL LMAO RIP BOZO

Now that all the dust has settled, Overwatch is probably the perfect go-to example of Lightning In A Bottle. Overwatch had It. It had that Special Something that made it a cultural phenomenon practically overnight. In its halcyon days, Overwatch was a fast-paced, teamwork-focused extravaganza with a colorful & cartoonish yet sleek & sexy cast of characters and a unique, action game-derived approach to shooters that prioritized abilities and unique mobility options over gun and equipment specs. It was accessible, it was playful, it was a welcome break from the overwhelming dominance of Call of Duty and the CoD-derived contemporaries of the time, and the focus on teamwork and variety brought its' player base together in a way that overly-competitive games like League or DOTA simply did not. For two years, Overwatch had It. You were either playing Overwatch, or you were missing out.

And yet, unsurprisingly, they lost It. A disastrous blend of growing toxicity, mismanagement, obnoxious & inconsistent patching, annoying new characters that lacked the broad, cartoony appeal of their predecessors, a piss-poor content schedule, legendarily awful balancing that turned the game into a wheel-spinning, drain-circling snoozefest, and some of the most blatantly corrupt, ignorant, and evil business practices ever uncovered from a big-name video game company that refuses to change or adapt or work to redeem themselves... all of these things were just jagged nails in Overwatch's coffin, a disappointing but unsurprising mix of elements that inevitably doomed Overwatch to the slow and vaguely-depressing death it was forced to succumb to.

And you know what the saddest yet goofiest thing about all of this actually is? Blizzard thought that Overwatch was still Hip enough to make an iterative fucking sequel out of it.

Yeah, you'll notice I haven't said anything about Overwatch 2 until now. That's because there is nothing to fucking say about Overwatch 2 other than "holy SHIT that launch day was fucking AWFUL lmaoooooo". It's the same goddamn game as before, the personification of "a toofpick changes everythang". There is nothing to say about the actual content of the game itself, because everything I could say about OW2 could be said when talking about OW1. In spite of the fact that Overwatch has been dying for four years, in spite of the fact that its' former fans have been very vocal and precise about everything that didn't work about Overwatch 1... somehow, someway, Blizzard managed to listen to absolutely none of it and published the exact same game yet again. In its current state, there is absolutely nothing unique about it compared to its dead-as-hell predecessor in spite of the fact that Blizzard had four years' worth of notes and critiques to work with. (See? That's what I'm saying, they have to be fucking with us on purpose. They just have to be making a concrete effort to not do anything at all. No one's this lazy and apathetic by accident.)

The literal only thing I have to say about OW2 on its own is, wow, what the fuck were they thinking when they tried to encrypt their character models? Did they really think that would stop anyone from making Overwatch porn? And even if their encryption hypothetically succeeded at doing this, Blizzard, what the fuck are you thinking? SFM Porn is the only reason people even give a fuck about Overwatch anymore. I know they've been trying their damnedest to murder this game's relevance, but, c'mon, removing the porn? That's how you know everyone at Blizzard's a fuckin idiot.

Reviewed on Oct 12, 2022


6 Comments


1 year ago

I mean you could just play fan-made overwatch porn games if you really wanted that experience you're looking for. God knows I'd rather do that than play with a bunch of edgy kids screaming about how I don't know the hip memes or a dozen angry manchildren insulting me for not putting 1000 hours into the game. Maybe I'm just the kind of person who would never enjoy a game like this. I do know that some of that damn porn is High Quality. And the best part about it is that I don't need to buy the game for it. Problem solved, fans have already made a better game than Blizzard.

blizzard hire this man blizzard hire this man he's using Source Filmmaker in any way he can

1 year ago

a bunch of edgy kids screaming about how I don't know the hip memes or a dozen angry manchildren insulting me for not putting 1000 hours into the game

this doesn't actually happen. i've probably put 20-30 hours in since launch and it's 99% good vibes.

i didn't actually read the above review, ftr.

1 year ago

@zeroslime I've played this game for like an hour so I'm really not the person to speak about this. Sorry, it's more just my experience with multiplayer games like Call of Doody that gives me this impression. I'm willing to accept that this community is more respectful than those games but people saying that Overwatch went way down hill made me think it has a bad community for some reason. If I make a comment or review about a game like Overguys, don't take it seriously.

this is unrelated to overwatch but I was playing timeshitters online with Xlink Kai a few weeks ago and it was fun and all until I got on the voice chat on discord and it was really unpleasant. Just people yelling and complaining that everyone else was too slow joining, it was not fun at all. Reminded me why I don't play online games like this.

anyways I'll try to stay in my lane next time and not talk about games based on other similar games. Lots of people think shoot-em-ups and visual novels are all the same and that's what online shooters are to me so I sorta lump every game and community in the genre together. Sorry

1 year ago

oh, not at all! it's a perfectly fair assumption given that is the sort of behavior you often see in online shooters - and it def happens in overwatch, too - but i think the freshness of this new release (let's call it an overhaul) has a fair number of people excited and having fun, using voiced chat and actually being friendly. i really appreciate that about it, so i feel it's worth pointing out

1 year ago

Not that I disagree with the points you've given, quite the opposite in fact, but I heard that they only worked a little over a year for the current Overwatch 2 build (PVP) and that the rest of the time that they've been ignoring ow1's existence has been put into developing the main PVE campaign. At least that's some reassurance that Overwatch 2 in the future will look very different from what it does now. Maybe if they give it enough time they'll flip the table and balance out "the law of averages".

1 year ago

@zeroslime in his defence in my low ranked lobbies there is an immense about of toxicity. I guess shit players tend to speak shit more idk