It's another classic RPG Sunday.
After finishing Fallout last week, I'm moving on to the year 1998 with Baldur's Gate (though I'll be playing the Enhanced Edition, including the Siege of Dragonspear expansion that was only added much much later).
This will be my third BG playthrough altogether. Decided to roll a Shaman this time, a new class added in the EE. They're like sorcerors but for druid spells, plus instead of shapeshifting they have a bard-like dance that summons spirit creatures to fight for you. (Yes I recognize that'll make zero sense if you don't know anything about D&D. Prepare for a lot of that over these next weeks and months.)
Played the new tutorial and the good old prologue up through meeting Jaheira & Khalid at the Friendly Arm.
Imoen got killed twice on the stairs going up there. That's probably the most deadly fight in the entire game, and it immediately illustrates the difference in design ethos between this & Fallout. In Fallout, there would be a locked back door you could sneak through, plus some way to smooth-talk past the assassin, bare minimum. Instead, Bioware makes it a mandatory fight against a guy that can cast Magic Missile at level 3... generally instant death for someone with <10 hp. I'm grateful for the quick-save & quick-load there.
But now, with our little party-of-four gathered, we'll venture forth to Nashkell and the mines, next time.