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looprider reviewed Monster Boy and the Cursed Kingdom
A pleasant surprise; a breezy metroidvania that keeps things moving after a bit of a slow start. More puzzles than I expected, which suits the transformation gimmick - a couple of the more physics-y puzzles felt finicky bordering on janky, but overall quite an inspired game with some cute callbacks to previous entries in the confusingly named Wonder/Monster Boy/World series.

18 hrs ago



looprider reviewed Star Ocean: The Divine Force
What exactly is it that people even see in this series? You guys ever play any other games? There's a whole bunch of em

3 days ago



looprider completed Overloop

7 days ago


7 days ago


9 days ago


looprider completed Animal Well
Wasn't super interested at first but seeing the comparisons to games like Outer Wilds and the Witness piqued my curiosity. I've gotta say, I think those comparisons are a stretch. This is ultimately still just a metroidvania, even if it's more puzzles than combat. Felt more reminiscent of Tunic, borrowing some of those thinky elements but ultimately layering them on top of a more traditional game. While it has some clever mechanics, I was waiting for it to blow my mind and it just never happened.

Getting the items and uncovering the map was decently satisfying, but as it went on there were more and more situations that felt reminiscent of the worst moments in a Super Metroid first playthrough, where you've got no idea where you even can progress and so you end up just poking around, shooting rockets at every tile on the screen, hoping that this hidden passage isn't yet another missile stock upgrade, and the pacing screeches to a halt. I suppose this is me being a metroidvania hater and I'll cop to that. Had my fill.

After sleeping on it, I decided to give the postgame a fair shake. It was as tedious as I expected, full of backtracking and pixel hunting. The additional powerups didn't break the game open quite like I'd hoped, and accessing one of the postgame areas depends on RNG spawns, which, IMO, sucks ass. Maybe the idea is that you'd run into the thing over the course of the game, but it just didn't happen for me - only seeing it once, very early in the game. Ended up spending as long as the base game just to track down the odds and ends to get to a generally lackluster finale.

14 days ago


looprider is now playing Animal Well

14 days ago


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