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Biker girl gang pummels their way to dominance, recruiting defeated bosses, buying decorations for their room, and making scary faces at one another in intimidation mini-games. It's heaven on paper, but it marred by a simple one-button control scheme that makes combat either boring or intensely punishing depending on what items you purchase to bolster your stats. But hey, one of the boss fights takes place to a cover of "Holding Out for a Hero" so...

It's also got some incredibly damaging fatphobia in there which has aged like rotten milk, so be aware of that before starting.

Incredibly strong vibes bogged down by obtuse command expectations. You wanna go into the bloody hallway? Better have clicked on every single item in the precinct five times from ashtray to piece of paper. Like a lot of PC-98 adventure games, it gives you control but forces you through these interaction funnels, meaning you'll spend more time fumbling through clicking anything and everything than playing.

The lightning fast gun and escape sequences are an amazing touch, and graphically the game is DISGUSTING to the perfect degree. I still recommend it, but do so with a warning: Click on EVERYTHING even if you don't think it's important, because if you don't you'll HAVE to later.

An eight year old and the weird creature that may or may not be threatening him commit crimes against existence by building abominations of modern science. You can try to build normal animals, but eventually you WILL either slip, become curious, or reach a point in progression, and you will make a beast that cries for you to kill it.

It's coated with an extremely cute and strange veneer, the music is charming, the map makes sense, and the built in dual-language text is a huge blessing. It's more a toy than a game, with the gameplay becoming incredibly repetitive well before the credits roll. But it is INTERESTING. Which is always the bigger sell to me.

"Do you think God stays in heaven because he too lives in fear of what he's created?"

I understand why it's beloved, having finally played it. There's surprising depth, a lot of hidden paths and puzzles, and you just can't beat Toriyama's monster designs for the series. But otherwise it's aged as expected and that much can't be helped. The RPG genre was flooded between the NES and the PC-Engine eras, and both ends of that spectrum offer amazing titles and so almost anything can get lost in the flood.

Dragon Quest, thankfully, falls an inch or so closer to marvel than mediocrity by modern standards, ensuring that it will rightfully endure the test of time to some degree for as long as the medium exists.

Not bad so much as deeply boring. Little to no challenge, stiff platforming, a power-up that in many ways reduces your performance. I finished it for a challenge, and I don't regret it, but with titles like these populating the industry's early Holiday titles, I can see why we moved away from games focused on the season.

If you're insistent to play it, play the Mega Drive version, as the SNES version has some inescapable locations you can end up in on accident.

Virgo, there are other solutions to people's problem other than genocide, you know that right?

Play pachinko to spend your earnings on weapons. Use those weapons to destroy tanks and complete three missions. It's still standard pachinko, but the presentation is the star here. The player character is injured when he loses, as the machines detonate right in front of him. Tables have cute little gimmicks like a motorbike with shifting gears or a shifting face made of number slots. It's the best pachinko I've played...but that bar was on the ground tbh.

One of the few 2.5D platformers I've played that felt like it was taking advantage of the perspective well. It's a really balanced difficulty, using your attack damage and health as the same resource to encourage strategy and back-attacks over brute force.

And like, Kirikou is a badass. This kid is less than a year old and he looks at his village, sees an evil witch causing problems, and picks up a dagger. Kid was born to get things done. I hadn't seen the film and a big joy of the game was seeing the lengths this kid would go to. He was an A-grade protagonist I'm not even joking!!!

Ok, listen. As an adult lesbian, I was genuinely excited when I heard about this VN, mainly because the Yuri genre tends to be saturated with innocent and wholesome schoolgirl fluff, and honestly, I'm just tired of it. I was thrilled to see someone finally tackling the relatively unexplored realm of Yuri omegaverse. Unlike the hugely popular BL omegaverse genre, larger-scale Yuri omegaverse projects are practically non-existent.

But the VN left me with mixed feelings - it was both disappointing and great at the same time. The pacing was breakneck, rushing to introduce players to its vision of an omegaverse setting, which felt pretty basic compared to other omegaverse works. It seemed like ideas were thrown around and plot points were set up, only to either remain unresolved or fall flat upon execution. Despite this, the writing was still very enjoyable and refreshing.

However, the biggest letdown was the VN's length. It was incredibly short, much shorter than their previous games. I finished it in about 1.5h, leaving me feeling like the game ended just as it was getting started. Which is frustrating, because I really liked the relationship between the two leads.

Overall, it's a great Yuri VN with excellent artwork and character design that tries to stand out from generic schoolgirl-themed ones, but is soured by its short length.


This review contains spoilers

Crying in the club because A Year Of Springs has ace rep.