More of the same of the original DoW II, just with a new faction as enemies. The new mechanics, like corruption, aren't particularly interesting, and the changes to some mechanics, like the changes to supply crates, feel a bit confusing if you just played through the original campaign.

Worth playing if you like the original, but it's not a huge improvement or anything. I don't particularly like the new character either. Doesn't add much neither gameplay or plot wise and the inventory screen was cluttered enough without him.

At least this campaign knows how to stay short and to the point, doesn't have unnecessary filler missions and there are a couple of missions here and there that feel different than the rest of the game, it's not nearly as repetitive as vanilla.

I don't know what to think about this game. I don't think the game is bad by any means, but the name "Dawn of War" is placing a huge burden on it, since it is a completely different concept from the previous and beloved installments of the series.

I don't like that the single player content of the game is reduced to a campaign in which you can only control six different kind of units, nine if you count the terminator variants of the main squads, which admittedly behave quite differently to their base counterparts. In any case, the comparison in variety with even vanilla DoW1, which in theory had a similar amount of content, is terrible. The campaign gameplay is repetitive and many missions feel the same. The loot system and RPG elements are a nice addition, but don't provide enough variety and sometimes it's a hassle to manage them. I want to play as the Eldar, I want to have a Predator in my army.

I think the cover system and the ways the player is more involved in comparison to a game with a bigger scale like the previous ones is quite good. The game feels great to play and when it works, it works really well. But once you're like 15 missions in it feels a bit braindead to go through the same maps fighting the same enemies in the same way.

Overall, it's like an appetizer for a delicious meal you don't get to eat.

Wow... just wow... How did I take so long to play this masterpiece? Beautifully crafted, amazing music, one of the most original and entertaining fighting (or should I say encounter?) mechanics I have seen, top-notch writing that really touches your heart...

Everyone should play this.

The definitive way to experience Liberty City in the HD universe. Finally there is some variety to the missions, making extensive use of the helicopters that, while present in the previous adventures, had seen little use.

The characters and the plot are also more interesting and less generic, and the diamonds storyline feels less forced than in the case of TLAD.

If I come back to Liberty City HD in the future, this is the game I'll replay, no doubt about it.

This review contains spoilers

I believe this... game? add-on? represents an interesting addition for the GTA IV world, but it has its shortcomings. Mainly that the main story is too predictable from almost the very first cutscene. All the Lost members dynamics are crystal clear from the start and they don't change at all, and the rest of the story tries too hard to tie-in with GTA IV main story even if it doesn't make a lot of sense.

Thankfully, the new weapons refresh the gameplay enough to keep it interesting. Although they feel overpowered, the game isn't long enough that it becomes boring. The riding physics for the chopper-style bikes are also great, and considering riding is half of the gameplay, that's a strong point in favour. Such a shame that the same can't be said about the more sporty bikes that you also have access to, but they don't fit the aesthetic so it's not too bad.

Overall, good, worth playing, but nothing to write home about

I don't know what I was expecting, but the first few missions weren't too fun for me. I'm not the biggest fan of Halo's gunplay in general and I still see the same problems I see with the first two games, that enemies are bullet sponges unless you play on easy, which is, well, too easy.

Luckily, the second half of the game really picks up in the narrative sense, and there's more interesting vehicle gameplay, which is a relic of the time that I do love. The game being better towards the end helps in leaving an overall positive feeling, but I do think I still prefer 2 over 3.

I'm surprised my opinion has changed so little since I first played it back in the day. I think this game is a technical masterpiece full of little details that still shine today, but I sadly don't share the hype around the main story that other people seem to have.

For me the game is clearly held back because it takes itself too seriously. The main story is interesting, if a bit disjointed, but there is a lot of filler that feels like watching any random gangster thriller. And the missions themselves also suffer from that, most of them are very similar drive and then shoot missions, with very little space for creativity when compared to both San Andreas and V.

Overall a solid game, but could have been better and I'd say it's only worth playing today if you're fan of the genre.