meunierd
Bio
Nothing here!
Badges
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
2 Years of Service
Being part of the Backloggd community for 2 years
N00b
Played 100+ games
121
Total Games Played
001
Played in 2024
082
Games Backloggd
Recently Played See More
Recently Reviewed See More
This game is wonderfully compact. In 3 hours you'll breeze through eight dungeons punctuated by decently challenging boss battles.
I love how cleanly Buster's pixel art reads. Everything is chunky, colorful, well proportioned and well animated. Power ups are passive and plentiful, making you progressively more nimble as you explore the labyrinth.
The music is great and clearly indebted to Maze of Galious (as is the core design). Can't recommend this micro metroidvania enough.
I love how cleanly Buster's pixel art reads. Everything is chunky, colorful, well proportioned and well animated. Power ups are passive and plentiful, making you progressively more nimble as you explore the labyrinth.
The music is great and clearly indebted to Maze of Galious (as is the core design). Can't recommend this micro metroidvania enough.
The beginning of the Kirby Golden Age.
"The metroidvania one."
So what do we really have here? You start off as Mikey. You're trying to find and rescue your brothers scattered throughout a large continuous environment. Each turtle has a unique ability that allows you to progress deeper through the labyrinth.
You get a complete map at the beginning of the game with areas of interest marked with a nondescript dot. Unlike Castlevania, you don't see doors marked on the map.
The player is left to make educated guesses about where to press forward, and this is my favourite design element. The maze is fairly simple to actually explore but seems vast from the map. Navigating without a guide is not difficult.
What is difficult, is the bosses. They move too fast. They are too big. They have too many i-frames. As you learn their movements and improve your reaction time, they are beatable but it's not enjoyable.
The turtles themselves are fun to control. You have an air kick, and a generic attack. As best I can tell the hit boxes are the same for all turtles. You aren't able to spam attacks, they have about a half second cool down period, so you need to be precise with your strikes like with a Ninja Gaiden.
Music is good. Enemies lack variety. It's no Metroid II but it's interesting and competently put together.
So what do we really have here? You start off as Mikey. You're trying to find and rescue your brothers scattered throughout a large continuous environment. Each turtle has a unique ability that allows you to progress deeper through the labyrinth.
You get a complete map at the beginning of the game with areas of interest marked with a nondescript dot. Unlike Castlevania, you don't see doors marked on the map.
The player is left to make educated guesses about where to press forward, and this is my favourite design element. The maze is fairly simple to actually explore but seems vast from the map. Navigating without a guide is not difficult.
What is difficult, is the bosses. They move too fast. They are too big. They have too many i-frames. As you learn their movements and improve your reaction time, they are beatable but it's not enjoyable.
The turtles themselves are fun to control. You have an air kick, and a generic attack. As best I can tell the hit boxes are the same for all turtles. You aren't able to spam attacks, they have about a half second cool down period, so you need to be precise with your strikes like with a Ninja Gaiden.
Music is good. Enemies lack variety. It's no Metroid II but it's interesting and competently put together.