meunierd
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Participated in the 2014 Replay Event
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Being part of the Backloggd community for 2 years
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135
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This is a really great expansion on the original game. In the original game, only the power plan stage prevented you from recovering health between battles and now that's just the default which provides good tension when diving through the net.
Combat is fleshed out quite a lot. Now you have the double sided sword of elemental affinities. Combat is generally more difficult and I found myself forced to respec my deck for the more challenging encounters.
You've got a lot more areas to explore, but the scenario also feels more bloated compared with how snappy the first game's was. Great shounen vibes all the way through though.
Combat is fleshed out quite a lot. Now you have the double sided sword of elemental affinities. Combat is generally more difficult and I found myself forced to respec my deck for the more challenging encounters.
You've got a lot more areas to explore, but the scenario also feels more bloated compared with how snappy the first game's was. Great shounen vibes all the way through though.
This is one of Capcom's weaker efforts on the Game Boy. Ariel feels slightly unresponsive. It's difficult to quickly turn and shoot a bubble so you'll often take a hit from trying to.
Music is excellent for the platform. Boss designs all look great. Everything is very legible.
Overall the game is short and easy. There are secrets to discover to keep you beyond the half hour it takes to finish the game.
Music is excellent for the platform. Boss designs all look great. Everything is very legible.
Overall the game is short and easy. There are secrets to discover to keep you beyond the half hour it takes to finish the game.