mistamuffun
Bio
This account is mostly a game log for myself, but you can check out some of my insane opinions if you’d like.
This account is mostly a game log for myself, but you can check out some of my insane opinions if you’d like.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Favorite Games
079
Total Games Played
000
Played in 2024
011
Games Backloggd
Recently Reviewed See More
The game is still early access so I’ll give it another try when it fully releases.
It looks absolutely gorgeous, some of the best pixel art I have seen. I love the assist system (Lea should be playable tho grahhh!). It allows for so many more good games to be represented, shout-outs to Wandersong. The soundtrack is certified playlist material too.
My problems come from the gameplay and lack of content. Coming from Rivals (the other indie plat-fighter), the movement is a little more stiff. I think this is largely because of platform interactions and tap-jump being really finicky. You should be able to drop through platforms out of an initial dash. It feels so good in rivals, and makes platforms more of a movement tool than a obstacle that keeps you in disadvantage.
Lastly, the game also looks too fantastic for its own good. The steam workshop has existed for over 8 months now and there’s still no character mods that quite match the base cast. In Rivals, the workshop mods blend pretty seamlessly into the low-res pixel art style.
I’ll be waiting patiently until some of these issues are ironed out in the future.
It looks absolutely gorgeous, some of the best pixel art I have seen. I love the assist system (Lea should be playable tho grahhh!). It allows for so many more good games to be represented, shout-outs to Wandersong. The soundtrack is certified playlist material too.
My problems come from the gameplay and lack of content. Coming from Rivals (the other indie plat-fighter), the movement is a little more stiff. I think this is largely because of platform interactions and tap-jump being really finicky. You should be able to drop through platforms out of an initial dash. It feels so good in rivals, and makes platforms more of a movement tool than a obstacle that keeps you in disadvantage.
Lastly, the game also looks too fantastic for its own good. The steam workshop has existed for over 8 months now and there’s still no character mods that quite match the base cast. In Rivals, the workshop mods blend pretty seamlessly into the low-res pixel art style.
I’ll be waiting patiently until some of these issues are ironed out in the future.