A really small and focused scenario with some fun ideas although it never really manages to be that surprising or very fun to interact with. I still enjoyed it, and I loved the little behind the scenes document you unlock at the end. I think there's merit to making a game mostly as a platform to make some weird little characters out of clay.

Love how tight the concept and scope of this is. I had a pretty funny experience getting stuck on this while streaming to some friends and losing my mind while trying to get through the last few rounds but I was absolutely fixated on completing it in one go.

Pretty cute. Characters are a bit too much This Is A Character and part of me wishes you had to manually write up the infractions but I do like how surprising ways of getting the metro passes and giving fines are used continually as gags.

I think I'm usually very forgiving of little indie games being a bit try-hard in tone but this one was genuinely repellent.

I can't justify this one it's really 'we have katamari at home' but I still got top rank on every level and they didn't have katamari on the computer, OK?

I really want to like this one. It has an intriguing world and visuals (although the character writing is slightly too coy for my taste) but man the surf-jumping physics stuff never made any fucking sense to me and still doesn't.

Obvious love letter to Lyle in Cube Sector but kind of feels like those vast and dark old screen-by-screen platformers that only seemed to live on personal computers and I love the insistence on being so literal, every thing in this game is a THING and there's as many weird emergent situations where you feel like you're getting away with a cheat as much as there are where you're getting absolutely hoisted.
Also features some kind of strange soundscape wizardry, like everything's driven by some kind of procedural synth magic and it ends up sounding like the whole game is being live-scored in a very pleasant blippy-bloopy way.
Extremely computer game.

Real interactivity is when you jump and the squirrels jump too.

Funny and beautiful to stun-lock a rampaging zebra forever by hitting it with every chair in the dining hall. I had a beautiful PvP moment watching a gorilla sneak up and one-shot my opponent at the climax of a furniture duel in a narrow hallway. Only worth playing once.

Was hopeful about this because a kind of gag-filled open world first person adventure thing is so up my alley but boy the humour left me cold. Very misanthropic and scatalogical like an early season South Park vibe and not in a charming way

Sweet, strange, and apocalyptic. Appreciated this.

I don't remember what brought me to this one. Sometimes it's interesting to play student games of this genre though since the rough edges really expose certain conventions of mainstream game design.

Cute and intriguing setting and characters in a very interesting format of visual novel that I'd love to see expanded on.

It's that typical grindy pioneer fantasy about working your way up the tech tree from a chipped stone axe to a helicopter with only your bare hands and your wits. Provides a kind of brain-cooling outlet for a bit but there's not enough there that's intriguing or suggests fun projects I could look forward to that would make me want to keep exploring.

Neat little sokoban-adventure game, kind of hits 'just enough' on every category but pleasant.