mousefountain
2022
A really small and focused scenario with some fun ideas although it never really manages to be that surprising or very fun to interact with. I still enjoyed it, and I loved the little behind the scenes document you unlock at the end. I think there's merit to making a game mostly as a platform to make some weird little characters out of clay.
2023
2021
2020
2022
2017
Obvious love letter to Lyle in Cube Sector but kind of feels like those vast and dark old screen-by-screen platformers that only seemed to live on personal computers and I love the insistence on being so literal, every thing in this game is a THING and there's as many weird emergent situations where you feel like you're getting away with a cheat as much as there are where you're getting absolutely hoisted.
Also features some kind of strange soundscape wizardry, like everything's driven by some kind of procedural synth magic and it ends up sounding like the whole game is being live-scored in a very pleasant blippy-bloopy way.
Extremely computer game.
Also features some kind of strange soundscape wizardry, like everything's driven by some kind of procedural synth magic and it ends up sounding like the whole game is being live-scored in a very pleasant blippy-bloopy way.
Extremely computer game.
2022
2022
2023
2023
2015
It's that typical grindy pioneer fantasy about working your way up the tech tree from a chipped stone axe to a helicopter with only your bare hands and your wits. Provides a kind of brain-cooling outlet for a bit but there's not enough there that's intriguing or suggests fun projects I could look forward to that would make me want to keep exploring.
2020