Bio
Every video game I play is a 4 out of 5
Personal Ratings
1★
5★

Badges


Liked

Gained 10+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Dragon Quest Heroes: Rocket Slime
Dragon Quest Heroes: Rocket Slime
Enter the Gungeon
Enter the Gungeon
Wario Land 4
Wario Land 4
Inscryption
Inscryption
Shin Megami Tensei IV
Shin Megami Tensei IV

482

Total Games Played

025

Played in 2024

088

Games Backloggd


Recently Played See More

Gato Roboto
Gato Roboto

Apr 25

Buckshot Roulette
Buckshot Roulette

Apr 14

Surgeon Simulator 2013
Surgeon Simulator 2013

Apr 12

Disney Speedstorm
Disney Speedstorm

Apr 12

Minit Fun Racer
Minit Fun Racer

Apr 10

Recently Reviewed See More

Kraven the Hunter is one of the worst villains I've seen in any game. I'm not convinced that this apex hunter from Russia who's on a mission to find his match in a battle to the death would have billionaire funds funneled into hiring an infinite number of goons, warships and robots to bring the prey for him. I'm not convinced that his placement in the narrative means anything considering he only exists to pad out the game with his goons and to build up the real conflict in the game. I'm just not convinced.

Absolutely wonderful sequel that improves and remixes upon pretty much everything the first game had to offer, but it's advancements are understated by it being as long as the first game.

The three weapons system is what sets this game apart from its predecessor, giving you free range for how you want to play. Each weapon has their own unique way of imbuing it with its respective element, but the elements don't serve any other purpose that to increase your dps, which enables the player to steamroll every enemy and take out chunks of bosses health with ease.

There's honestly nothing wrong with that, I just wish they gamified your weapons and their capabilities, something like having enemies be way more susceptible to certain elemental damage, even going as far as having enemies be immune to physical damage, necessitating you to imbue your weapons. Playing around with that concept would have made for really interesting encounters that forced you to think about what to use at which time, as opposed to a game of optimizing your damage as efficiently as possible, this is not that type of game to me, even though its a souls-like. Air veredicto over and over gets stale pretty quickly.

And because the weapons are oh-so strong, it really hastens your pace of the game, making this one feel way shorter than the first despite them being pretty much as long as each other, which doesn't make sense for a sequel.

These are all nitpicks in the face of how great this game is though, the game kitchen is so passionate about this series, never would I have expected blasphemous to get a sequel within 4 years if it's release especially considering the art involved, even after beating I'm still like "I can't believe they made a sequel already".