This review contains spoilers

Whoa, what a banger game. A great twist on the classic revenge story. I hadn't heard of this until I watched the game awards, and it looked pretty interesting and has been on my radar for a while. Only now just getting a chance to play it and its now going into my "favorite games" list.

This game is beautiful in every way imaginable, from the creativity, to the gameplay, to the story, even to the level design.

I love how the ending just slaps you in the face with you have been playing this game wrong the whole time. At the end, after killing everybody you need to. It basically tells you that "there is another way". Letting you figure out yourself that you can spare each of the targets making a second playthrough almost manditory (since its not apparent that you can spare them on a first playthrough).

I dont suggest people playing this on master difficulty, unless they have already played the game once, since disciple seems to be the perfect difficulty level throughout. Enemies are still difficult and all, and you WILL die a lot in this game.

It feels great to keep getting better and unlocking skills in this game and finally beating the tough boss without aging too badly.

This game is basically like a crazy mix of all types of games that are my favorites so thats how it won me over so fast. Its a little bit like sekiro, with a posture system and deathblow system as well. A little bit of a roguelite since you have to replay levels multiple times and learn from mistakes and get skills and weapons along the way. And also for the combat, it also kinda reminds me of the combat in the Yakuza games as well, being swarmed by enemies all all times just mowing through them using the environment and weapons around you.

10/10 basically perfect game. For me that is. Every boss basically uses domain expansion on phase 2.

Reviewed on Mar 02, 2023


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