Bio
⭐⭐⭐⭐⭐ - Masterpiece / An awesome time
-- Doesn't mean the game is perfect. It's just one of my favorites, or I just think it's that great.

⭐⭐⭐⭐- Great Game
-- Likely to replay

⭐⭐⭐- Alright / Not bad
-- Not upset I played it, but won't play again probably.

⭐⭐- Bad
-- Wish I didn't play this

⭐- Horrible
-- Not worth playing even for free.
Personal Ratings
1★
5★

Badges


Full-Time

Journaled games once a day for a month straight

Busy Day

Journaled 5+ games in a single day

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

On Schedule

Journaled games once a day for a week straight

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Yakuza: Like a Dragon
Yakuza: Like a Dragon
Danganronpa Trilogy
Danganronpa Trilogy
Persona 5 Royal: Phantom Thieves Edition
Persona 5 Royal: Phantom Thieves Edition
Fire Emblem: Three Houses
Fire Emblem: Three Houses
Undertale
Undertale

965

Total Games Played

047

Played in 2024

105

Games Backloggd


Recently Played See More

Overwatch 2: Season 9 - Champions
Overwatch 2: Season 9 - Champions

Apr 25

Deep Rock Galactic: Survivor
Deep Rock Galactic: Survivor

Apr 25

Deep Rock Galactic
Deep Rock Galactic

Apr 24

House Party
House Party

Apr 21

It Takes Two
It Takes Two

Apr 19

Recently Reviewed See More

Kinitopet is a pretty unique horror game that manages to scare players with its meta elements, even though it could use more intense actual scares. The most scary thing that happens is when it opens up command prompt. Definitely worth the experience though at least, but the game is about an hour long and most of that is doing boring tasks while nothing else is happening.

Gameplay: The action roguelite mechanics kept me engaged to a certain extent. Is more or less the same exact thing as brotato or vampire survivors except its 3D visuals, unlocking spells, crafting weapons and skills, and experimenting with multiple characters is the base level for these types of games. But here’s the catch: it’s a bit too straightforward, this game doesn't really do anything new in the genre so its not my favorite. The challenge lacks the fun of a real bullet hell, and doesn't stand out far enough to hang with the great

Graphics/Visuals: The minimalist aesthetic serves the game well enough, its not amazing and even seems a bit lazy in some models. Its a bit tougher to see what's going on compared to others in the genre, or bullet hells in general.

Story/Narrative: Gonna be honest, didn't care to pay attention here. Not sure if there even is any.

Audio/Sound: The audio serves its purpose, nothing stands out as bad. And I remember a few songs were nice to listen to as well.

Replayability: Basically the only reason to play Soulstone Survivors. There is gamebreaking synergies that are fun to be discovered, and there is a long skill tree to unlock along with tons of new characters and more to unlock. But the grind for power can feel monotonous at times. More variety in enemies and environments would help the replay value.

Difficulty: I played through the base game with no added curses and didn't really lose at all. I failed my first run because I didn't know I could dash, but every subsequent run was completed first try. Trying out some curse runs after I finished everything didn't really add much either. Enemies are far too easy to avoid leading to runs with 0 damage while also being overpowered. This game isn't difficult at all and any build can get you through the base game. Maybe it picks up in difficulty later but I didnt care enough to get there.

Innovation: Not groundbreaking, I've played a lot of games like this one. the fusion of roguelite elements and spellcasting is interesting, and the skill tree and weapon crafting system is new. Aside from that this is a bog standard Survivors game. I wanted more from the bosses or maybe even a bit more personal input aside from auto targeting.

Content/Extras: Beyond the basic gameplay, the game surprises with some unlockable characters (most of them dont change much) and a lot to grind for and new difficulty modes afterwards by adding curses. The roadmap promises more though at least.

Overall Enjoyment: I enjoyed this game for about 20 minutes til I realized the grind I'd have to do to unlock everything, but I felt like I at least needed to complete every level.

Similar Games: For other survivor games I enjoyed more than this, play Vampire Survivors, and Brotato.

Gameplay: (Works at least) As the new doorman in this creepy old apartment building, it makes you feel like a detective investigating everyone who walks in. Checking IDs, scrutinizing appearances, and deciding who enters, this premise I really liked at first. It’s literally like Paper Please with a supernatural twist, creepy imposters try to infiltrate the building and you have to decide who is real and who isnt. The doppelgangers are supposed to keep you on your toes, but then there's the catch, it’s a tad too easy. The inconsistencies stand out like a sore thumb, and even a sleeping intern could spot them.

Graphics/Visuals: Minimalist 2D hand drawn sprite art style works and looks good, the doppelgangers are usually creepy. It won’t win any beauty contests or art awards, but the simplicity works.

Story/Narrative: The premise is interesting, doppelgangers infiltrating an apartment building. You flip through IDs, cross-reference names, and occasionally call residents to confirm their identities with their roomates. But the narrative lacks any depth whatsoever. This isn't really a bad thing for some, but for me? Why are these doppelgangers so rampant in this city, what do they want? Aside from the fun little employee training video we get to start there really doesnt seem to be any lore here at all.

Audio/Sound: 3/5 The ambient sounds—creaking doors, muffled footsteps—set the tone. But they fade into the background. A haunting soundtrack or eerie whispers would’ve elevated the experience. Instead, it’s like listening to an old radio with a weak signal.

Replayability: Once you’ve mastered detecting imposters (which isn't exactly rocket science) there’s very little reason to revisit. The lack of random events or a ton of hidden secrets leaves you without any complexity. Also, calling on the phone and waiting 20 seconds every time you catch one is really frustrating too. Idk if I'd ever replay this without a major update.

Innovation: That’s Not My Neighbor borrows from Paper Please and adds a paranormal twist. It’s not exactly fresh, and the execution also falls short as well. The doppelgangers needed more layers, more options, harder to spot anomalies, maybe some sabotages or moral dilemmas idk.

Content/Extras:
Beyond the main gameplay loop, there’s little to explore. Not really any hidden secrets, no secret codes. It’s straightforward, like an assembly line. A few surprises or difficulty would’ve spiced things up.

Overall Enjoyment: I enjoyed my short time as the doorman/detective. But once the novelty wore off in about an hour, it felt like a repetitive paperwork job. Extremely simple game with little variety, but it has a little bit of charm. With updates this can be something special though.

Similar Games: Explore titles like Papers, Please (similar gameplay) and Return of the Obra Dinn (if you just want to feel like a detective).