The epitome of charisma.

Hades is a game I've felt bad about not playing extensively for a long time, since it was sitting in my library for over 2 years with only a couple hours of playtime. I'm now 20+ hours deep and completely understand the appeal and praise, its truly an addicting experience.

I have never seen such a good looking game in my life, this shit might be the peak of art direction for what I've played so far - nothing I can think of can match. Many artists I admire have worked on this project, Jen Zee's illustration work is just perfection. The shape and colour design she utilised to mold the game's identity reflects and enhances the tone of the world and environments, the wonderful voice acting performances, and the visual identities for character designs alongside their associated boons/abilities. These choices in visual design bleed throughout the others' work in Joanne Tran's backgrounds and Weilin Zhang + Spencer Wan's trailer animations. The game is truly something that stands at the top of my list for visuals.

The score is nuts, the mix of modernized rock with crazy electric guitar riffs and the strumming of acoustics in the theme of Mediterranean folk really fit with the aesthetics of the game. I especially love how dynamic it feels while playing, it never feels like the music abruptly cuts off at an awkward time and instead transitions smoothly throughout each room of the level, increasing or decreasing the amount of instrumentation depending on the encounter difficulty.

Writing isn't something I can talk about in its entirety, but based on what I've played so far its above average with some creative concepts for the mythical Olympian gods, the way it focuses on a more personal aspect between Zagreus and this cast is a refreshing perspective, and I feel like I can connect with the characters and their stories more than I initially expected because they feel like real people with past relationships. I'm still getting story content, new dialogue and character interactions even after completing the main objective which is something I really appreciate.

Gameplay loop is so satisfying, the flawless character and effects animations really help with the feeling of shitting on everything in the room and wanting to do it over and over. The RNG aspect (that comes with this genre) of finding different boons throughout your runs was not something I thought I'd end up enjoying so much, the immense satisfaction I feel when getting all the things I want is a big part of why I want to jump back into the game as soon as I close it.

Anyway game is amazing and after some more play time this might go in the top 5, not sure but its peak so im excited for the sequel :)

Reviewed on Jan 19, 2024


1 Comment


4 months ago

Paji never lies