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gaming
Personal Ratings
1★
5★

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Gamer

Played 250+ games

Loved

Gained 100+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Popular

Gained 15+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

Donor

Liked 50+ reviews / lists

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Shreked

Found the secret ogre page

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

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Gained 3+ followers

N00b

Played 100+ games

Favorite Games

NieR: Automata
NieR: Automata
Hollow Knight
Hollow Knight
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
Bloodborne: The Old Hunters
Bloodborne: The Old Hunters

255

Total Games Played

011

Played in 2024

044

Games Backloggd


Recently Played See More

Super Mario Bros.
Super Mario Bros.

May 05

Super Mario 3D World
Super Mario 3D World

May 05

Stellar Blade
Stellar Blade

Apr 28

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Apr 04

Elden Ring
Elden Ring

Mar 17

Recently Reviewed See More

These post-game platforms have got hands and I love it. Champion’s Road in particular will change you as a person, its one of the most difficult challenges I’ve experienced in a video game so far (Mario with no power ups).

The base game was extremely enjoyable though, most levels didn't pose too much of a challenge besides having to look for each green star or stamp I missed, but they were so short that I could jump right back in and clean up easily. Majority of the levels didn't overstay their welcome.

Level design is top tier.
Sound fx is amazing as always.
Dynamic score is amazing as always.
Looks great for a Wii U port, a result of solid art direction.
Abilities and the inclusion of other characters were cool.
The addition of photo mode was great.

My only problem is the auto scrolling levels that prevented me from going at my own pace, I wanted to go faster but the game doesn't let me and if I miss a star I had to restart. This on top of a fixed (mostly isometric) camera perspective that you can’t even change really hinders the experience and just feels odd. Maybe this is a skill issue on my part, luckily there weren't too many.

Other than that its peak and I love how there's so much Galaxy inclusion.

Stellar Blade plays it pretty safe, it has taken inspiration from so many great things that it can be hard to be anything below mediocre (There will be many comparisons). But the things it does do right are amazing, resulting in a really enjoyable experience for me.

Combat is great and basically everything feels fast and satisfying. The parry system could do with a bit more work, but maybe this is just me wanting a clone of Sekiro's posture bar + deathblow system rather than the common mechanic of 'reach parry threshold for a critical blow to the health bar', which was also seen in Lies of P.

Beta skills and the other trees are very fun to use, The animation team at Shift Up cooked extremely hard. The downside is that Eve is so strong with her cool as fuck abilities that you can basically skip some bosses' combos, it can take away from the entire point of parrying in the first place since you can just wail on them instead.

Dodging is also really satisfying, theres such a dynamic feel to every blink you pull off. The game also encourages you to do square and triangle combos to deal extra damage, but this can sometimes lock you into an animation that leaves you vulnerable. Its a nice touch and keeps you thinking about your inputs, rather than spamming the same button like in Sekiro. I do appreciate what its trying to accomplish, if I had to compare the combat its kind of like a mix of the Jedi games (abilities/parries), Lies of P (souls styled encounters/parry criticals), and Nier Automata (combos).

The gun is also a cool aspect of combat, it spices up some of the enemy encounters and levels that remind me of experiences from The Last of Us or Dead Space.

Movement and platforming is similar to how it worked in Jedi Fallen Order, wall running, double jumping and mid air dashing is what you'll be doing for most of the map traversal. I don't mind it at all and it gets the job done, nothing too special here but at least it isnt unbearably slow.

Visuals are great, a bit too many desert areas for my liking but aside from that it was all eye candy. High quality 2D iconography and modelling for individual assets, incredible lighting, colour direction, super dynamic cinematics and QTEs that put you right into the action (insane camera work). Character designs are great, Raven, Tachy, Orcal and ESPECIALLY Eve (I lost) with her many crazy outfits. The Naytiba designs are very interesting too, some pure nightmare fuel in that shit. Loved the inspiration from oceanic animals like octopi, land insects and mecha.

Music is unbelievable and might be the highlight for me, its absolutely my pick for best score of the year so far. Okabe - the Nier series composer, has done it again alongside Monaca sound studio. So many tracks in this game are bangers, with multiple different genres ranging from piano pieces to full EDM dubstep tracks (favourites being: Karakuri's Theme, The Song of the Sirens, Belial's Theme, Hypertube Slide, and Tachy's Theme). The large amount of vocals used in the score push the themes of this game which I think is nice, its something the Nier series also does which makes sense.

Story is where the somewhat small cracks start to show, for the most part its predictable, some small twists I was surprised with but for the most part it was average. In this aspect it will stay in Nier's shadow, Eve could do with more of a personality rather than a sympathetic stoic who just wants to get her mission done, other characters just seem pretty barebones too. The side lore is quite good but nothing that helps the game stand out. Dialogue and writing is pretty basic. Side Missions were average at best, but didn't feel like a chore since some banger music was blasting and I could appreciate Eve's design at the same time. The voice acting (KR) can be pretty good at times within tense moments, especially Eve, Lily, Tachy and Raven, but aside from these few everyone else sounded kind of uninteresting and void of emotion.

Needs more of the Sonic tunnel grinding levels because that shit was sick as fuck!!

Overall I enjoyed my time, don't listen to the braindead controversy and form your own opinions by playing :)