The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

released on Nov 19, 2006

The Legend of Zelda: Twilight Princess

released on Nov 19, 2006

The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.


Also in series

Link's Crossbow Training
Link's Crossbow Training
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
Freshly-Picked Tingle's Rosy Rupeeland
Freshly-Picked Tingle's Rosy Rupeeland
The Legend of Zelda: Navi Trackers
The Legend of Zelda: Navi Trackers

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The one reason I NEEDED a Nintendo Wii back then. But just like I elaborated in the GameCube version, my admiration for this entry has declined over the years.

As a Zelda title, is more straight foward to the main progression and is too narrative oriented, which is a downside on my book. The implementation of the wiimote controls, while functional and responsive, is redundant: Having to shake the controller everytime I need to use the sword in this long game only makes the task more annoying than immersive. I liked the shooting mechanics, tho. In any case, this game should have given the option to use a GameCube controller like many other games on the Wii did.

That said, if you own a Wii, you have to play this game at least once in your life.

This review contains spoilers

No me lo he acabao, pero puedo confirmar que es de los mejores TLoZ de la franquicia. Midna es un cachondeo, es muy bonito y dramático, las batallas son chulísimas, los escenarios dan un cague que flipas, y me haría el templo del volcán otras doscientas veces QUE CHULO. El detalle de cuando peleas contra las bestias aladas del crepúsculo y cada vez que les pegas suena una nota musical? Me flipa. Es un juego con un trabajazo y merece una buena nota. Recuerdo que la primera vez que lo jugué fue en la wii y no menteraba de los controles, me frustré y dije que no lo quería volver a jugar. Sin embargo, en el emulador del pc este año lo volví a intentar, y nada mal nenas.

Even the 'soulless' Zelda is fuckin' incredible. Best dungeons in the 3D series, an excellent main story. Simple, but the character of Midna and the villain in Zant are so fantastic. Raw atmosphere, excellent gameplay. You can't ask for a better game. The opening hours are sluggish, but when you're in the meat of the game, it's peak Zelda.
The ending is shockingly resonant, shed a couple tears.